The ground invasion mechanism in Galactic Civilizations is deeply flawed. A futuristic civilization would not send it's citizens to attack or defend invasions; it would have a professionally trained army of soldiers and/or robots. This is not medieval times where numbers are that important, equipment and training are. So they should really change this terrible invasion mechanism to be about armies fighting armies and not civilians.
Yamota
AI in this game is an overall disapointment. If it does not early bum rush me, he never stands any chance. I research diplomacy and manipulate the AI by creating open border, and other aggreements, send trade ship etc and even have them declare war on each other. And then I pick them off one or even two at a time by checking their ships and building ships and logistics which makes me able to defeat AI even if they are first in military and I am among the last. The AI does not adapt an
Is there a way to get some sort of a notification when an enemy ship enters your space? On large maps I don't want to manually scan for enemy ships. That is inefficient and boring.
Well if you play on higher difficulty levels, they do get high defence and weapons. But usually only in one area and sometimes two. However they seem to fail to understand that they need to have high defence against whoever they are fighting against, they just seem to use whatever defence they have the highest tech in.
I have played several games now and each of the games the AIs vastly outnumber me in military. Yet my fleets destroy theirs since I check what defence and offensive weapons they have and then fit my ships accordingly. However the AI seems to not adapt to that. They keep sending fleets with attack, which I have high defence against, and fail to fit defensive measures against my primary attack. I think the AI should adapt better. If they are at war with me, or have bad relationships wit
I have noticed that everytime there is combat between an attacking fleet against a starbase and a defending fleet, then the defending fleet engage the enemy fleet way outside of the range of the starbase and thus mostly nullify the assistance of the starbase. Please change it so you the starbase defending fleet to stay close to the starbase until the attacking fleet is close enough and thus be exposed to both the defending fleet and the starbases weapon. How it should work, imo, is th
[quote quoting="post"] Greetings! Today I would like to ask you guys some questions about strategy games. 1. What specific features of diplomacy do you traditionally like the most? I want you to be as specific as you can be. Which parts of diplomacy from any game do you like the most? What parts do you remember long after playing the most? 2. Looking back, how many turns do your favorite games last? This is important to know the specific number
[quote who="Annekynn" reply="4" id="3590346"] The AI should NOT use the players designs. A player knowing this can purposely make terrible designs and hope the AI picks some of them. Now if the AI only uses the designs that the player actually builds then that helps though it becomes quite lame and boring as it at that point is just playing as China pretty much. What we need is variety in designs, but if coding the AI to intelligently design ships is too much then I guess all this is a s
Military starbases should defend planets in it's sphere of influence. Currently you have to put a bunch of ships in orbit and I think that it would make much more sense of a military starbase to do that job. That would possibly make them an alternative to economic starbases, near planets, because now they are just borderline useless.
[quote quoting="post"] Is there anything gamebreaking you have to pretend does not exist all the time? (I read influence mechanics...) Are there significant parts of the game unfinished/missing? Is the AI at least passable? Is the game enjoyable to play, is there enough diversity in replays? Thanks. [/quote] I have clocked in about 50 hours and these are my answers to your questions. I can't say that there is anyt
I am currently playing at Gifted level and although the AI has vastly more ships than me, it does not seem to focus much on logistics. So I got like 25-30 logistics against the AI's 10-15, which allows me to blast through his ships. Is there a way to tweak the settings to make the AI focus more on logistics?
I haven't seen it in a good while now.
Thanks. Down-adjusted some of the values in the XML file.
If I play the game at Normal difficulty, I pretty much win 9 times out of 10, which is boring. If I play the game, just one step higher, at Gifted. Then I lose 9 times out of 10 due to the enormous advantage the AI seems to have in production, research etc. Is there a way to adjust the AI so it is somewhere in between these two?
[quote who="Bellack" reply="6" id="3589573"] Quoting Intrepidation, reply 4 I don't see how you can possibly consider the game broken with this issue. I don't use the battle viewer at all and am still able to play ... funny that. Well without any sort of TC or b
Any ETA when this happens? Because for me the game is unplayable as of now. And it is strange to see a DLC for a game which has such a huge bug. Surely these kind of bugs should be fixed before developing DLCs.
[quote who="mortili" reply="4" id="3589145"] you can actually make your planets immune to invasion if you get planetary defense high enoghe [/quote] And if you don't want to waste that many tiles and tech time on it, you will find it very hard to repel invasions. That to be is a hallmark for something which is poorly designed.
I would love a Sins 2 game. Sins 1 with better 4X features and improving the already awesome RTS component would be the best 4x game since MOO 2.
I can confirm that I am seeing this as well, and more than once. This is a really bad bug as it makes the tactical combat view broken as it does not seem to reflect what actually is happening.
It seems I am missing a vital part on how this works because I regularly fail to defend my planets, even though I have significantly larger force. For example, in my last game, I lost a planet with 9 units and 10% planetary defence to an invasion force of only 3 units (?) with 20% bonus. How does that work? How can 9 units lose to 3 units with only 10% difference in bonus? And how do I effectively defend my planets if it is that easy to succesfully invade them? Starbases does not seem
So I have been playing this game for a couple of weeks and one several occasions I have noticed that the outcome of the battle, when viewing it on the tactical screen, is different from the one that is then persisted on the map. For example I have had occasions where two of my ships attack a sole AI ship and in the tactical view one of my ships gets destroyed and the AI ship gets destroyed but then on the main map, I lose the fight with both of my ship destroyed. So what gives