General Pants

General Pants

Joined Member # 2580433
69 Posts 323 Replies 3,550 Reputation

DX 9.0c is required for the game to run to begin with, so I'd expect you already had it prior to this. Ok, then my computer must have been smoking crack when it said it was updating... Hmm... Wouldn't be the first time... currently, it is a 1999 vintage machine. Yeah, that's it, the COMPUTER made the mistake, yeah...

60 Replies 33,025 Views

On behalf of those of use with jobs, families, and poverty-level incomes, I sincerely thank you! GC2 is the only game I play anymore, and this will probably keep it that way (once we clear up a little glitch where I actually CAN'T play right now, but CariElf is working on that!).

25 Replies 42,345 Views

Strange if you got a crash despite the game exiting normally. Send the SE log, debug, etc to [email protected], as usual. Anybody else having a problem like this? I've tried rolling back to Beta 1, and it didn't help, so I'm beginning to think it may be an issue with DirectX 9.0c, which I installed the other day.

60 Replies 33,025 Views

That sounds like a pretty normal exit, Pants. Yeah... I was wondering about this: "D3D not cleared. 1 counts left." However, SmartException seems to be concentrating on this: Application Exception code: C0000005 ACCESS_VIOLATION Crash Addr: 005857A5 01:001847A5 C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar\GC2DarkAvatar.exe Doesn't that sound bad? <

60 Replies 33,025 Views

I may have a problem with this build. I am developing a mod, so I am in the process of teasting it out. I will get SmartException and report when I have more details, but this is the (weird) endd of my debug.err file: Debug Message: Shutting down sound system. Debug Message: Clearing sound and music handles. Debug Message: WorkAreaBack.png not cleared 1 counts left. Debug Message: GameUninitialize end Debug Message: Device not cleared. 35 counts left. Debug Mess

60 Replies 33,025 Views

Not that it makes too much difference or anything, but the next release of my version of "my" abilities mod (MrKorx + the rest of the abilities) has the government ability removed, because it doesn't do anything, according to CariElf's modding guide. D'oh! Jon

19 Replies 14,819 Views

+ NEW: The popup for adding money to negotiations on the trade screen will now open with the value needed to make the AI accept the offer (or the total amount in your treasury if they won't accept it). Oh thankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyou thankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyou thankyouthankyouthankyouthankyouthankyouthankyouthanky

60 Replies 33,025 Views

The "insurgents", as the liberal TV and newspaper media like to call them, are Islamo Facists supplied and funded by Iran. Listen to intelligent talk radio on AM, sometimes FM, Satellite, and internet. While I enjoy a good "intelligent" (i.e., conservative) talk show, I think you are probaby better off thinking for yourself than buying into either medium wholesale. Specifically, I don't think your characterization of Iraqi insurgents is ent

102 Replies 77,888 Views

Ok, I've made the changes, and I am reposting the mod. For some reason, it doesn't work if you put the AbilitiesBonus.xml in the English folder of your mod. If you just put both in the Data folder and not in a subfolder, it works. Thanks for the suggestion MrKorx, and for the input Kryo. Jon

19 Replies 14,819 Views

Mr. Korx, Good point! I'll play around with it. Updates are a problem regardless, because if English.str gets changed, we've saddled the user with an obsolete version. Do you think there's a chance I could just alter the relevant parts of English.str, and just put THAT in the mods folder? Thanks! Jon

19 Replies 14,819 Views

Well, thanks to the generosity of MrKorx, the abilities mod is being resubmitted. Hopefully it will be approved, and might be up next week.

8 Replies 5,682 Views

bpleshek wrote: If his is much too old, perhaps you would share yours instead since they are off the newer version. Because I regard my mod as a mod of MrKorx's mod, I am afraid I cannot distribute the files without his permission (already requested on another thread). If MrKorx will allow, I will either post my version or hand over the files to him for posting.

17 Replies 9,130 Views

(a little off topic) Shadow Hawk, I wanted to contact you privately, but your account does not permit e-mail. I recently completed a political parties mod, which added 20 new parties, and incorporated several previously created ones, including yours. I tested them all, and tweaked some values. I posted it, at which point Kryo pointed out that that was a serious no-no. 1) I am sincerely sorry for the transgression! I certainly did not meant to misappropriate yo

6 Replies 8,644 Views

Narakir, I wanted to contact you privately, but your account does not permit e-mail. I recently completed a political parties mod, which added 20 new parties, and incorporated several previously created ones, including yours. I tested them all, and tweaked some values. I posted it, at which point Kryo pointed out that that was a serious no-no. 1) I am sincerely sorry for the transgression! I certainly did not meant to misappropriate you work! I felt that a political pa

2 Replies 6,762 Views

Tremo, I wanted to contact you privately, but your account does not permit e-mail. I recently completed a political parties mod, which added 20 new parties, and incorporated several previously created ones, including yours. I tested them all, and tweaked some values. I posted it, at which point Kryo pointed out that that was a serious no-no. 1) I am sincerely sorry for the transgression! I certainly did not meant to misappropriate you work! I felt that a political part

8 Replies 11,381 Views

Kryo, Your account won't permit e-mail, so I guess I have to do this publically. 1) I am very very sorry for my transgression! The whole thing is pretty embarrassing, and I appreciate your patience. My only defense it that I have a lot of other things to do in the "work" category, and so sometimes I don't quite pay attention to details in the "entertainment" category. I certainly never meant to misapprorpiate your work! 2) I am formally requesting permission to impleme

8 Replies 5,682 Views

MrKorx, I wanted to contact you, but you're profile won't accept e-mails. I've been working on an update of your mod, and I need your permission to post it. Ok, actually, I already posted it, and Kryo pointed out how big a no-no that was, so I took it down. Sorry about that! The new version also implements the colonizing abilities, Government, and Interest Rates, has the latest new english.str and abilitiesbonus.xml files (your current version uses older version), and incorpora

19 Replies 14,819 Views

Brian, Download MrKorx's Logistics and Miniaturization Mod, and see what he did. Just don't use his files... his files are from a MUCH older version of the game. Anyway, this is what I did, and it has worked wonderfully. Jon

17 Replies 9,130 Views

This week I uploaded three new mods to the Library. One was published for just a few minutes before I found a bug, the others have yet to make it up. It seems that new mods like to go up on Monday, but I won't have much time this week, so I am pre-announcing the mods now. I wish I could take credit for these, but all three are updates and expansions of other people's mods. I hope the folks involved will forgive my rampaging through their work (I have credited everyone involved). MOD 1:

8 Replies 5,682 Views