[quote who="Spark026" reply="6" id="3537693"] Quoting Ex Mudder, reply 4 Quoting Derek Paxton, reply 2 Yeah, we have talked about th
ofRealmTruFaith
Hamilmac out of curiosity, what are your system specifications..? I'm an IT guy, a business partner, a college student, a beta tester and a longtime GalCiv lover whom never has enough time to test or play like I'd like haha
no problem, richiemoe! I'm an IA\IT professional and have been for some time - even though i'm only almost 23 [e digicons]:cylon:[/e] I'm a partner with barlowcomputers.com feel free to reach out to us for advice anytime!
only IE properly downloads the media files regardless of your method of download {save as - save target as - open in new tab - etc.}
[quote who="Zydor" reply="89" id="3439014"] The current plan is that the production wheel sets the civilization default with the ability of players to override it on a planet by planet basis. This allows players who want to micro-manage their planets to do so without forcing them to do so if they don't want to. The question is: What level of per planet tinkering do you think the game should have and why? The dilemma on this one is the varying map sizes that we all play -
[quote who="Richiemoe" reply="4" id="3444688"]@ofRealmTruFaith: I thought that i7 was the type of processor and Intel was the brand and ivy bridge was the class? I have the first gen i7 to come out. but true many of the newer i3's are much faster than my i7. $40 really isn't that much, since many newer games cost that, plus have in game stuff for sale or monthly dues...[/quote] Intel is the company, i7 is a brand, ivy bridge is the microarchitecture and 965 is the p
I'd like to see much more realistic trade, having more private sector activity and based on both form of government and ethical alignment or similar; also instead of just "continue trading" or 'embargo' there should be an intermediate TARIFF option!! i.e; - "private sector trade routes" can be 'created' as a byproduct of colonization (so if all of your colony ships come from the same homeworld, that planet actually has a 'reason' for being you
I'd like to see research tied to the form of political economy; that's much more realistic, adds another dynamic that should be negotiable by both AI and new players, creates "optimal governments" for certain types of astrography/maps and it can't possibly be very efficient coordinating dozens or hundreds of planetoids via interstellar IPv6 haha i.e; dictator/authoritarians can only research 1 item but a Republic has 2 research items, a Democracy has 4 and a Fede
potential energy is just stored energy usually within objects with mass (particles) but not always kinetic energy is just energy in action whether is be in waveform or motor-mechanical energy of particles thermal energy is 'just' heat which is primarily sourced from energy being continuously absorbed and radiated as nuclei oscillate and extranuclear articles orbit and as all of the above collide with waves of energy from other sources (thu
an i7 is a brand, not a processor; there are i5-branded chips that are better than i7's in the desktop world and in the mobile world there are i3's better than some of them that said this game is nothing like sins sins was published but not developed by stardock and was a real-time not a turn-based strategy game (though there were some real-time aspects of galciv2) as a decade-long stardock customer i can guarantee you they'll
I've quite a few questions (hopefully not dumb ones) will the upgrade from the $40 discounted preorder to the founder elite be available after the $40 discount goes away..? will founder elite continue to be available after the alpha begins just without that benefit? fpr those whom preorder will stardock email steam keys or what..? (I don't yet have a valve account; the only reason I'm associating myself with stea