Another detail I've noticed which really leaves me disappointed, and this comes from G. Civs 2 as much as G. Civs 3, is the amount of dead planets and the inability to turn them habitable later in game. This could really have a whole new strategic approach because a couple of new planets during late game can make all the difference, as well as keep up that expansionist tension that is around at the beginning of the game.
FusionReaktor888
1
Posts
1
Replies
89
Reputation
2 Replies
1,510 Views
So, I've played the game for a while now and am currently on a 1v1 huge map game with 500+ turns going. It's made me realize a few things, which I'll expand on after explaining that I am working under the assumption that by entering Beta, most of the content we see is what we'll get to expect in the main release. That said, I believe the game is lacking in diversity as far as approaches to war go even from a non-fighting point of view. An example, in my 500+ game, I
2 Replies
1,510 Views