Sir_On_The_Edge

Sir_On_The_Edge

Joined Member # 2551646
3 Posts 73 Replies 14,553 Reputation

The tec AI that got killed in one of my games (4v4 normal dificulty) had about 10 heavy constructers built but not deployed. Don't have the save anymore but maybe make them smarter about this?

14 Replies 47,671 Views

"Players can now Reject the Missions offered to them. This will refund the reward back to the faction that issued the Mission and may result in a negative relations penalty between the parties." It should be less of a negative relationship than if you simply fail. have something like a time active modifyer to how much it effects the relationship?

85 Replies 51,609 Views

They froze the features ages ago, hence the suggestions are pointless threads. It's more about "what they have decided to let us test". As far as the technology goes, I bet they have them all layed out already and are just going to add and take away to see what works, whats balanced and what doesn't. So yeh, is a beta. Just a limited one.

43 Replies 20,700 Views

Let people use one of each kind of demigod, and let them play on one map. Make the chosen demigods the easyest to use and make the map a medium sized one with lots of options.

288 Replies 662,072 Views

This all sounds all amazing to me. I'm going to wait to you release it to pester a friend I know will love this game to get it. He'll be more likely to buy the expansions with these sort of features in place. Also the pictures do not show up in Firefox, however they do in IE. Same with the last blog.

49 Replies 112,135 Views

I havn't read what everyone said, but if you mean the ability to 1) make sure the slider is always at least breaking even and 2) telling it so move the slider so a certain persentage of people are happy, then that'd be great.

56 Replies 219,762 Views