Your best bet is to email Stardock Support, they tend to be very good with these things and will have much more access to your account and the Demigod back-end than a forum moderator like me has. Don't worry too much, they will look after you :)
Sir_On_The_Edge
It's something that should be (easily?) mod-able in the future, if it is not already. I didn't find them frustrating myself but that doesn't invalidate your opinion, I'm sure others share it.
Today I became a moderator. So how do I play this again?
I see the ploblem being one of dificulty in player optimisation, I'd have a system where each building has a pop requirement to run at full efficiency, then rather have different ways to get a planet going you have a system where you need to balance pop with when they can mostly support a new structure (should be percentage bassed) and then ypu have to consider food as a limiting factor to max pop. TLDR, get rid of cities and have the hub graphics change to represent pop size, then ma
Sent you a PM about the best way to contact SD about any issues you might be having x
Noice :)
Hi guys, massive improvements to turn times 'should' be coming with 2.3 if they do not break anything. The more cores your CPU has the more speed-up you will get. 2 or less cores, your probably going to get the same performance.
2.3 has massive improvements to how the AI both builds ships and how it acts with it's fleets, it's currently internal only atm but I personally am very excited :)
[quote who="Larsenex" reply="11" id="3674313"] Quoting Sir_On_The_Edge, reply 9 The mining stations still don't remember any influence they have generated, on that note, are they meant to be generating influence? Consider that the benevolent choice that gives influence gen to all star bases, even if they would n
The mining stations still don't remember any influence they have generated, on that note, are they meant to be generating influence? Consider that the benevolent choice that gives influence gen to all star bases, even if they would not normally?
Mine just hung on a next turn click so I'm making a dump to upload and share. Turns out the Money for Money trade is still about and rather dumb.
Not sure if these were already on your internal list or if I helped, either way, good job on the last patch. Except for the very occasional crash, the game is in excellent form. :)
Tag frogboy on discord and then link to your profile here, makes it easier for him :)
This is the Founders forum, not the general forum. In the game, it requests bugs be reported here.
The Drengin offered me about 5xxbc for 1xx bc as a trade, only money for only money trade offers seem to be happening a lot from different races. The pirate event seems bugged text wise (the code name of the event comes up at the bottom), it also comes
[quote who="wizisi2k" reply="93" id="3672001"] pro in our direction: brad is currently using the FOUNDER'S build of Crusade in the crusade twitch stream. con: he has multiple CTD's during the stream so far (like 3 and it's been 12 minutes). [/quote] Thanks for the info, I get why they would want to hold it back. :)
*vibrates impatiently*
So in this case, we have the minor DLC map pack. Say something comes out like how asteroids were added in Gal Civ 2 that changed the game and maps for the better, will past DLC get updated? For future DLC, will it be limited to the version of the game with the latest expansion or greater? Thanks!