dknippe2

dknippe2

Joined Member # 2546467
0 Posts 6 Replies 124 Reputation

This is being echoed everywhere, but I'm just so impressed with how you guys have acted and delivered throughout your journey from WoM to FE. I had pre-ordered WoM but it just wasn't doing it for me. I followed a lot of the journals as you made progress, then kind of moved on to other things like ME3, Skyrim, D3, etc. When I got my email saying I had a free copy (I knew I would get one at some point from following development) I sat on it for a few days not

79 Replies 273,643 Views

@kapeman I had that graphics issue as well. Make sure you uncheck all advanced graphics option in the graphics menu (I was able to keep advanced shadows though). That fixed it for me. Another thing, I was still able to use AA and AF, although I'm not sure AA is implemented yet as I didn't notice a difference at different levels.

54 Replies 135,657 Views

[quote]Dont even think about mixing Star Wars in with this. Star Wars is a totally different deal. Its stats, and trek stats dont match up because they are two different genres. With two different concepts, and two different techs. I like trek, SW, B5, Stargate etc, etc., but not all mixed together in one package.[/quote] 100% agreement on that

5,100 Replies 12,688,027 Views

Well I'm also playing on hard, which I think Stress mentioned you pretty much had to because it makes the AI "get after it" so to speak (I don't recommend playing as Feds vs. Klingons on hard yet unless you like a real challenge though). So I'm successfully finishing games with some pretty intense fights. The AI teams up very well at this difficulty too. There were multiple times I'd find myself facing two and three pronged attacks from the feds against weak points in my def

1,969 Replies 4,018,953 Views

I've had issues with crashes in mixed fed and klingon games, and not really found a resolution. It also seems to be somewhat random, and does not repeat. For instance, I'll crash to desktop when I push a certain button, or for no apparent reason at all, but upon reloading, it does not crash again at that point. In fact, it's never crashed at the same place twice for me at all. So my "solution" was to just set the autosave time to be relatively frequently, like 3-4 minu

1,969 Replies 4,018,953 Views

Downloading the update now. It's probably already known, but you have to be a member to get the new file. I have no problem registering with ModDB, as it takes all of 20 seconds, but some may have an issue with it. So I dunno if someone wants to put up a mirror or something. At any rate, keep up the great work!

1,969 Replies 4,018,953 Views

If you're still interested, this seems to cover MD5 checksums and give the link to the freeware. Seems as easy as installing a small utility that has context menu checking. Archive the mod, create the checksum, and each time it's downloaded just check to see that they match. http://www.wheatworks.com/how_to_use_md5_checksums.htm

1,969 Replies 4,018,953 Views

One thing I think I'd like to see, and I'll try looking into it myself, is cap ship style deaths for more ship classes. I could see it getting excessive if it was for all ship types, but I for one love that extended roll away with explosions before they finally pop. Any thoughts?

1,969 Replies 4,018,953 Views

Actually, I really like Mooster's idea of posting testing videos. I've been following this mod practically since its inception, and I would love to see what some of the new progress looks like. As long as it doesn't interfere with what you guys are doing, or is against anyone's wishes of course.

791 Replies 1,939,476 Views

I have to be the voice of dissent here, starbase mobility needs to be altered somehow, as do build times and upgrade times. I dominated 3 hard AI's my first run through (I did have two near useless normal AI's) by simply scouting, jumping to the side of the well opposite the defending fleet, and building a starbase right in their well. The base only takes about a minute to build, and upgrades are almost as fast. By the time the enemy fleet reaches you the base is built and u

225 Replies 560,099 Views

Actually such a thing as the original poster said exists and is in early testing phases, but it isn't a metal, it's a liquid compound of nano-particles that becomes rigid under shearing force (forces causing disturbances or sloshing of the liquid). Liquid Armor

22 Replies 172,547 Views

Oh, and at donnor11...I don't mean to shoot you down or anything, but there's an overwhelming amount of evidence for the big bang. The term big bang was also an intentional misnomer from a certain physicist who didn't like the idea, and prefered a steady state (static and unchanging) view of the universe. So the big bang was not an explosion in any sense of the word, but a literal outward expansion of space itself. Proof for anything usually consists of repe

124 Replies 445,815 Views