XeronX

XeronX

Joined Member # 2537141
5 Posts 131 Replies 8,760 Reputation

I guess I fall in the very small minority as I think there is way to much production available as is. I get to the point so quick where I am 1 turning ships the game loses a lot in my mind. So I guess production overflow never bothered me. But I find it incredibly dull being able to 1 turn a large or bigger ship to begin with.

39 Replies 32,543 Views

I can see both sides of this coin and understand where the freedom and flexibility side are coming from. That being said I fall on the other side of the fence. I also think there at least should be either a penalty or complete lockout. My main reasons are two fold First is abuse of the system. The first few play trough's I have done have shown me that ideology really means nothing. All I see when they pop is oh goodie new bonus picking t

82 Replies 314,632 Views

I think the problem really gets back to the fact weapons have no real size....I.E. the point Defense anti fighter batteries would never really be used at another capital ship. That was always something that bothered me about almost all space empire sims. They never build their capital ships correctly. Real capital ships have large scale weapons and small scale weapons. The large bore guns are for ship to ship fighting and the small scale stuff is for PD. And it is

74 Replies 275,756 Views

[quote who="peregrine23" reply="78" id="3517132"] Quoting Turkwise, reply 76 Starbases do literally nothing to ships. I've seen cases kill small fleets. That said, if there is something really wrong with starbases in combat, the battle viewer will make it obvious. [/quote] &nbs

81 Replies 43,414 Views

Last live stream they made an off hand comment about upping the number of techs needed to break into each era.

4 Replies 2,845 Views

Well considering they said in the last live cast you could get a star base to 100 attack and defense across the board with all the add-ons I am leaning towards not very strong. 100 across the board sounds decent until you realize that also during that live cast the two titan fleet had scores well over 200. So honestly, sadly, I don't see star bases being all that potent. That 100 probably won't be all that impressive by the time you have actually researched everything to get i

81 Replies 43,414 Views

Have to agree here, kind of tired of size trumps all. It is especially noticeable in GC3. With everything from production to research to wealth to influence tied into pop size it really does feel like a rat race to colonize as much as possible. And if I end up with twice as many colonies you will lose. Twice as many colonies means twice as much pop more often than not, which leads to being able to equal your max research and still out produce you easily. This in turn leads

26 Replies 73,543 Views

How do they prevent drilling past an age? While I haven't drilled a single tree yet in any of my games. I have come close to it. And I didn't notice anything that stopped me from picking a tech across the age of war line.

15 Replies 6,254 Views

What exactly does the ages do mechanically? All they seem to me is fluff, but obviously they have some kind of effect I just haven't noticed?

15 Replies 6,254 Views

First off let me say my Nerd is not strong enough to run numbers against you all. That being said this is a game and some suspension of belief is required. While I don't want to see complete wackiness be the rule of the day, I also don't want a draconian vision of reality to rule. My take is Starbases should not be rickrolled by the first small or medium hull ship that rolls in, even bases like cultural or mining should at least take a squad of ships to take down. And

81 Replies 43,414 Views

I had to actually redo my password just because I wanted to chime in on this one... I have to agree with the OP. The constructor spam in this game is just to much. I love most of the game mechanics so far even if I am trying to remember how everything works atm. but the two most aggravating things are... A. Taking two constructors to actually make a usable starbase. and B. Having to constantly spam constructors to all c

35 Replies 107,181 Views