frogboy, the techtree descriptions are confusing, everyone knows it, but what i like best about your response, the hubris to turn it back on the community and ask them to fix it themselves because it's too beneath you to bother with that's good stuff, like the honesty, like the public nature of it as well, let's everyone judge for themselves what stardocks concept of community of users is, which is free labor for stardock basically
jeff russell
is there any way to control what part of the screen you take the screenshot of like i can do with snagit?
Thx for the replies. Sounds like this is another good way to crank up the difficulty when you need it. I'm just feeling my way around this game so far so I've no need yet to crank up the AI, but when the time comes it's good to have a basic understanding of what this option does. As for where you turn it on, it's on the first set up screen when you generate a new game. At least that's where it is on 1.2 version. I don't recall if it was there in 1.0 or 1.1, I basically just picked
I was wondering what the setting in the new game set up changes when you click on "allow AI to use CPU intensive algorithms"? Does this dedicate more CPU cycles to the game? Or does this make the AI play better by allowing it to play at closer to full strength because you're telling it through this setting that you've got a beefy enough system that you can afford for the game to take up more cycles running a more robust AI in the game? In short, does clicking o