I am of the opposite opinion. While I agree that it shouldn't be dumbed down to the point of it becoming a more casual type of game, I would certainly like it more accessible. Some people are intrigued by the notion of building their own empire, but we're not all number crunchers who like to play via spreadsheet UIs. So while I'm all for complexity of the rules built into the game, make it easier for people so see the cause and affect of these rules, and easier ways to
Wizaerd
It's a cute thought, but if I gifted a turn-based epic strategy game to my domestic partner, I do believe she'd kill me. Slowly and painfully...
I'm 50 years old, I work as a professional software developer, and I typically like strategy games, but I also suck at them horribly. I tend to play games for relaxation purposes, but if I have to do a whole lot of extraneous reading and learning from external sources instead of in the game itself, I tend to lose interest. I love the concept of GalCiv 2, but truth be told, I've never been able to finish a game. I'm here to see if GC3 will be more accessible and e
When I click on the images it attempts to download... I can't just view them? I have to download it?
Tanstaafl in honor of Robert Heinlein...
I have a question about accessibility. 4X strategy games usually have oodles and oodles of data and number crunching, which can be way overwhelming. I'm curious if StarDock is doing anything, or planning on making it accessible to new players so as to not get overwhelmed with all that information and data? [EDIT] Also yay, my badge too shows up... [e digicons]:D[/e]