Ty Petri Kokko for explaining it much better then I could why the wheel has to go.
Khazdek
Can people who like the wheel please elaborate why they like it? In my opinion it doesn't add choice, its just extra bookkeeping. I want a science world: build labs put planetary wheel to 100% science I want a industrial world: build factories put planetary wheel to 100% production I want an economical world: build markets put planetary wheel to 100% wealth How is this choice? Isn't specializing by building buildings enough, what does the wheel really a
Wow planet wheel going away, I might actually start playing again. Good call Stardock.
Nice discussion, we had the same discussion on the Civ 5 AI on Civfanatics some years ago. There's more to an AI then just making it play the game efficient though. Should GalCiv 3 have a fun AI or a Cutthroat AI?. A Cutthroat AI will for sure make the game harder to win but not necessarily more fun. I'll toss the same question here: Should the AI play the game to win or play the game so its more enjoyable for the player? Its really hard to make the AI do both good. &n
Confirmed this as well. Restart is needed.
Wow so much negativity. I like the change, its a good one. Definitely in the right direction. Restriction is good, it forces you to make painful decisions. It's good for game play and replay, just look at all popular boardgames, how well thought out mechanics they have and how you cant do everything at once while playing. Computer game should learn a lot from them. Hard decisions needs to be made every turn, just like a good 4x game should be. This change makes the game a lo