"You say you want tactical mode, but what does that entail?" Master of Orion 2 did Tactical combat pretty well for a 1996 game. I would expect the games that followed to have at least learned from the success of it. So, turned based. Control of my ship's movement, not watching a movie of combat. Weapon arcs. Weapon Beam upgrades: Continuous, Autofire, Shield Piercing, Enveloping on various types of weapons. Missile Wea
plasmacannontime
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#1 No question about it is Master of Orion 2. #2 Civilization 4 BTS with R.I. mod. #3 Star Fleet Battles board game. #4 X-Com 1 #4 Empire Earth 1 #5 StarCraft 1 #5 Master of Magic
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Any control is preferable to watching movies. I haven't purchased GalCiv3 yet and dismayed that there is no turn based tactical combat, like MOO2 did 20 years ago. The rest of the game looks amazing. If there will be tactical combat added, where I can control the ships I designed in multiplayer combat over a LAN or the internet, then GalCiv3 has my attention. Otherwise, I hope they include it in GalCiv4.
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