RAM is cheap enough now, and 64-bit is prevalent, that so long as the engine is designed to be 64-bit, you should be fine. I'm a little extreme with 24GB of onboard RAM, but even if I only had 4GB of RAM, the fact that I'm running a 64-bit OS means that my page file can be far larger than any modern game can reasonably use. Windows has been pretty good at using disk space as RAM in the form of a page file since Windows XP days, so I can't imagine a reason a game deve
Ynglaur
I would go in for a newer WOM if it brought a large scale to things. WOM when released--and even the much better FE--just felt too small . Battles with hundreds of thousands of participants, cities that feel like more than walled villages, etc. while still allowing for individually powerful participants would be ideal. I wanted The Silmarillion , and got something much less.
They were useful for stymieing invasions. Put a farm up, watch your massive, unhappy population take out their angst against the invading hordes.
Perhaps a similar, and useful, mechanic could be a ship module that provided either a range extension, or acted as a life support source, but for a limited number of ships (probably using the logistics rating). This all assumes mechanics similar to GalCiv2, of course.
[quote who="nilloc93" reply="13" id="3405494"] guys don't preorder no matter how good it looks. Not to be a dick to stardock they have made lots of great games but lets look at aliens CM, and more relevantly Rome 2 Total War. If the game is good buy it, preordering only enables bad games from companies you trusted before.[/quote] Stardock and Sega are very different organizations: Ownership (private and most likely self-funded, versus publicly traded), si