[quote who="Frogboy" reply="10" id="3669977"] Quoting tasgilt, reply 8 Question, will your spy act as a counter-spy to all your planets? Or will you have to assign one to each planet to protect it? Your unassigned spies provide counter-intelligence services. When a spy shows up on
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the more news comes out, the less faith I have in the reboot.
[quote who="Campaigner" reply="15" id="3540594"] I think it's great! [e digicons]:)[/e] Modders will now put more effort into their mods and be justly rewarded. About time they get rewarded! I wonder how much Kael would have made on Fall From Heaven [e digicons]o_O[/e] [/quote] or they will rush the mod out so they can start charging money
[quote who="Thecw" reply="1" id="3496635"] "Aaargh, call The Doctor. The Cybermen, Daleks and Weeping Angels have arrived". [e digicons]:grin:[/e] "Which doctor?" "Not a witch doctor, Doctor Who". "Doctor who?" "Yes." "Doctor Jess?" Daleks kill diplomats. Doctor Who never gets called. Daleks conquer the galaxy. [/quote] it's not Doctor Who it's The Doctor &
but if it was another 4X why would it be "The most ambitious project" also that engine could probably solve biggest problem current MOO have to display lots of players on screen, GW2 and Planetside 2 are really struggling with that, to me most ambitious would mean either doing justice to old IP or MMO and since WARGAMING snatched Master of Orion [e digicons]:annoyed:[/e] I guess it's a MMO Not that I am root
The most ambitious project whith lots of units on the screen (need Mantle). Considering you already tackled RTS and 4X and I dont consider FPS more ambitious than that i would guess MMO
[quote who="Alstein" reply="54" id="3437957"] Does this mean no sandbox? I could see an asymmetric sandbox working, but might be a real design challenge. [/quote] something like AI war perhaps? where player and AI play by totaly diferent rules