I am playing the crusade expansion since my friend doesn't have the 2 newer ones After a bunch of testing, it seems if I have too many ship designs from either workshop or my own, when I host a game, it crashes with no error messages immediately after the game loads. (after lobby, etc). This only happens in multiplayer. How I came to this conclusion is two fold. I tried hosting a game with a ton of custom ships from workshop, it took forever to load in multiplayer, and
Replicators
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[quote who="pacov" reply="547" id="3494733"] Anyone else getting into worlds? Been watching a bunch of the rebroadcasts. http://www.twitch.tv/riotgames also rui - I think I have it sorted so you can post links again on my stream. [/quote] I hear Janna has made some shockwaves through the community in Worlds. I just fear she might receive the nerf hammer soon becaus
[quote who="pacov" reply="506" id="3491968"] Should be happy times with all the cait's popping up with the skin at any rate. Love me some cait/janna. Anyway, I'll add ya buddy and get you into the mix with folks. Good fit for me at any rate as I've been obsessing on adc lately. I'll add you as well Raynman aka DuderNerdRage. [/quote] I like Cait, she can zone by herself.
[quote who="pacov" reply="504" id="3491961"] Legit support stats... seems like you like janna a bit, eh? http://na.op.gg/summoner/userName=cataphrat1 [/quote] Riding that freelo train :P No but I've been a Janna main since season 2 Most ADCs hates me though because I provide no kills or zoning for them
Add me in game if you want a support ign: cataphrat1
[quote who="Seilore" reply="2" id="3490575"] Quoting EleventhStar, reply 1 line of sight? what does that do in space [e digicons]:D[/e] other side of planet/star, however being you have to attack the tile next to you this is not an issue as everything is in line of sight. [/quote] </p
Large modules that take up a lot of space[so it encourages you to have dedicated support vessels] that provides a fleet wide bonus. Or even have its own area of influence for other fleets. Modules functions include: + Weapon dmg + defense values + Movement speed + Repair rate + LOS + Influence + Range etc...
Imho, I wouldn't hold your breath on massive graphical overhauls. What you see here, other than Icons, are likely what is going to be in release, maybe with a bit more polish.
^ Second that. There is no reason to have this arbitrary limit of 4. Coding wise, it is of little difference.
Good things in AoW that were better in FE:LH 1. Graphics style 2. Optimization 3. Multiplayer 4. Minimum range for ranged attacks 5. LOS attack penalty 6. Flank bonus 7. Superior Charge bonus 8. Opportunity Strike 9. No unit order in combat 10. Vastly more interesting Siege battles 11. Multiple Group combat engagements. 12. More interesting decisions for conquest 13. Units gain more th
Man... Polished looking graphics and multiplayer. Things that FE so dearly lacked. (not saying that FE doesn't have its perks like customization). Sigh...
A weird thing I've noticed is when the fleet has a fleet within it...
[quote who="satoru1" reply="8" id="3453655"] Hvae you disabled the crossfire setup? It appears to be ill supported by the game currently[/quote] Yes, tried it, my framerates drop from 40 to 30 when bloom is on but AO is off
[quote who="ParagonRenegade" reply="4" id="3453595"] Found a post by the forum guy "Fate"; EDIT: IF ANYONE IS HAVING THIS ISSUE RUNNING AN AMD/ATI UPDATING TO BETA DRIVERS FIXED IT [/quote] Just tried that, the GPu usage went up slightly, however frame rate didn't change :(
[quote who="ParagonRenegade" reply="1" id="3453587"] ATI cards have been having trouble running this game, so it's not just you. This is, I'm assuming, a compatibility issue. Try updating your drivers[/quote] I updated my drivers, no frame rate change on all settings.
[quote who="ParagonRenegade" reply="1" id="3453587"] ATI cards have been having trouble running this game, so it's not just you. This is, I'm assuming, a compatibility issue. Try updating your drivers[/quote] Alright, updating now. I doubt it's the drivers, it rarely is.
Instead of having the events trigger upon first colonization, why not have the events trigger on specific tiles? Say there is an event on tile 2,2, if the colony is built on tile 2,2, then trigger the event. Or if the player develops tile 2,2, trigger the event. You can also play around with the tile descriptions a bit by giving hints that there might be something about tile 2,2. With this system, you can also implement proximity triggers,
Or starbases. Nor upgrades/changes.
My specs: Intel Core i7 940 @ 3.8 Ghz 2X ATI 5830 HDs stock clock in crossfire 8GB DDR3 @ 1333 Mhz rest is trivial. Game setup: Tiny, Midgame, 2 factions, ~20 ships My performance: Ambient Occlusion, Bloom on, 2X AA, 1920X1080: 25 fps Zoomed out video cards usages: 79% + 15%, 30 fps zoomed in, video cards usages: 84% + 0-15% Ambient Occlusion Off, Bloom on, 2X AA, 1920X1080: 40 fps zoomed out video cards usages: 85% + 25%
1st 1 being the naming convention for the different ship models, makes zero sense whatsoever. 2nd being the AI is completely broken(I know it's an alpha thing, just notifying you)
Well, not sure about the design choice here, but if you attack a planet with more men than they have in terms of population, it is obviously you'd wipe the floor with them. Planets are unlikely to have everyone alive fighting for them. At best 10%.
Intel Core I7 940 14GB DDR3 1333 MHz Ram 5830 HD X2 Crossfire. All settings on highest, Ambient Occlusion Off = 40-50 FPS Ambient Occlusion On = 20-25 FPS. Disappointing to be frank if performance stays this way.
It might be that some points to the class are attributed to the bonus tiles. I.e. class 10, 9 tiles + 1 bonus effect. I could be wrong though.