This is more an irritation than a fully fledged bug, but would be useful to iron out. If you rush a building you can then (accidentally) cancel it, without getting your money back. As the program treats it as not finished until you click next turn, it just deletes it like any other cancel. You then can't rush another building, because 'you've already rushed one building this turn'. To be honest I'd be tempted to include an 'are you sure' in more general to cancelli
astrath
Sounds like this could be awesome. I think the only risk is what treborblue mentioned - provided you are able to destroy all shipyards of an opponent, a small spread-out force would essentially kill a species, which would be particularly annoying if that were you...
Overall I'm a massive random event fan, but I agree with several other posts that some from GC2 are better than others. What makes a good event for me is one that creates an imbalance, or enforces a change in strategy, rather than one that evenly inhibits all players without fundamentally changing anything. The one that slows all travel down is a good example of what to avoid (it's just about the worst one), because by slowing ships down it slows the game d
[quote who="Mivo" reply="1" id="3406263"] I think Stardock has learned from Elemental. They went out of their way to make up for it, apologized multiple times, handed out more free stuff than I felt was necessary, and Fallen Enchantress was a solid release. Not perfect perhaps, but nothing at all like Elemental had been, and above the average quality of today's releases. Personally, I feel it's past time to let them live down the Elemental fiasco.[/quote] &nbs
A few weeks ago the launch of Rome 2 brought back certain memories of the Elemental launch. Basically they'd stuck to a release date that they should have pushed back, and the result was a game that was several patches sort of decently playable, along with various other problems that will take longer to sort out. Now with the launch of GC3, I'm kind of thinking about the lessons learnt from those sort of debacles. I'm sure SD have done this to death in-house, but speaking as someo
Looks like GC2 stuff, but on a hex grid. My guess is it is pre-alpha with GC2 artwork acting as placeholder graphics.