What about speeding up the Terror Stars, but requiring that they "power up" before destroying a star? That way they could move around a bit faster, but the "power up" phase would prevent an ambush. Maybe make it so they have to park for several turns to build up enough power to destroy the star. Maybe the amount of power/turns required could be dependent on how many planets are in the system, even? (say, 2 turns per planet?) That would make destroying more sparse
Magnus_Mercury
I know I've had several issues with various games in the past, where the anti-piracy protection interfered with the installation. Myst: Uru had so many complaints, they had to provide an official no-CD crack for their own game. I'm sure most everyone here has a tale about copy-protection software causing them grief. I really admire Stardock's stance on things, and it's a good call to sensible thinking. I think some publishers get into the habit of "building a better lock" to prevent
Nah, you've got it all wrong. Sure, bad spelling/grammar is annoying, but that has to be overlooked (especially considering the international nature of the internet!). But! What you should attack (and I say we all join in), are the attempts at communication that are so bad that it's nigh-illegible, and takes work to actually decipher. I'm talking about the AOL-chat, iBaby-speak kind of stuff: "hi how r u doin? y u wnat 2 attax my team?!?! lolol go away
I dunno, personally I'd be happy if the OT forum went away completely... I come here for GalCiv2 talk. I concur with Cauldyth. There are, after all, dedicated forums elsewhere to handle any of a variety of non-GalCiv2 topics. OT posts just create "noise" that has to be sifted through to get game-related information. <img src="http://i