tgallo

tgallo

Joined Last seen Member # 2482979
1 Posts 9 Replies 208 Reputation

After I built a ton of hyperion shrinkers, I had a abundance of space on each ship ( huge hull 1420). The current bar below the ship on the ship designer screen is not scrollable. I think it would be nice if that bar is either scrollable or when you reach the end of the bar, it just creates a new bar under the first , or somehow the components that are the same stack up. Currently it is impossible to redeisgn certain ships because there is no way to reach the components without taking e

2 Replies 2,725 Views

I would prefer that the Hyperion Shrinker would be planet specific rather than empire wide. It would emphasize its importance and limit the ability to do what Unleashed elf was able to do. A 195 hitpoint ship with 1500 mass (corrected from the word logistics) points, wow! So every ship he is building is a game breaker. It would be more fair if the special ship came from only one planet. Then players would be inclined to design spe

33 Replies 153,565 Views

i agree, starbases are larger than ships and have more available power, so they should have greater ability to defend themselves. On deep space nine, season one, three cardassian cruisers could destroy the station but by the 2nd season (after star fleet upgrades), you had to bring a huge 50 ship fleet to take out the station. That 50 ship fleet even if successful, would have lost 1/2 it power, which is point of the starbase, to blunt a enemy invasion.

81 Replies 43,585 Views

How come the carrier fighters only use lasers? I do like the carriers but they completely dominate everything right now. I also like the idea to increase the hull size of the larger ships, should be more difference in the sizes of the ships. Currenly ship battles are too short for me. I have gotten comfortable with the ship combat in Sins. Starbases need more hitpoints too. 80 points for a fully upgraded military starbase? lol. I thin

74 Replies 276,225 Views

Thank you stardock for releasing the battle viewer, even if it is not finished. This has been a fantastic journey as stardock and the community build the game. Too bad for those who don't have patience. I wanted to be part of the building process, so thank you for the opportunity.

15 Replies 62,998 Views

yes that is a good solution. I tried that tonight. Put 7 constructors on a huge hull and I had the pragmatic improvement, each construction pod builds twice as much. So 14 pods on one trip.

35 Replies 107,405 Views

I am getting the same bug with ship building and game freezing. As I try to start building a ship under user ships, everything freezes. can't even ctrl-alt-del. Haven't been able to build any ships.

18 Replies 21,669 Views

1. better ground combat models, make it more interesting to watch the battles, different invasion techniques and different weapons should make for different battle scenes. 2. more varied hulls, 1 small hull with more space, and after certain research get new small hull with few more hit points and more space, thus giving more options in each hull category. 3. more hitpoints for star bases, stronger star bases. starbases should be major strategic battle points, even early on in

399 Replies 224,972 Views

1. kill the sb constructor micromanagement. you should be able to purchase the upgrades after one constructor builds the base. and improve the starbase defenses. it is almost pointless to build the starbases, they can be destroyed too easily. 2. better land battles, land battles are plain boring. 3. more hitpoints for ships. 4. I ususally only play real time games, but this game is pretty good

36 Replies 19,826 Views

i also feel that SB should be stronger. enemy fleets should have to expend some resources, large fleets to take out star bases. the star bases need more hit points, 300 - 500 hps.

43 Replies 19,060 Views