I always have a shortage of Durantuim beyond belief in the latest version. Thanks for bring it up
pkoko
How to get the tech that allows the government with unlimited colonies? Quantum understanding is what it is called but I can't find it.
try 3.01 beta
After further analysis.... The problem is with the treasure hunter private missions. They target an empty planet but by the time they arrive; it is colonized by another player and thus the error. Please fix it
I am getting endless loop of fleet not having trade ships with only "ok" button. No way around this loop. It happened before in same save game but after 3-5 clicks it went away. Now it is constant
Can you update this list to V3.0 with its new map sizes
I noticed that twice in my game captured planets or culture flipped planets lose usable tiles and become less useful. Also is there any way to win a war without using Legions and transports?
I agree.. I also want another are you sure... How about before a planetary invasion... Sometimes, I have a fleet of 3 transports and only 1 will capture the planet. The rest of them are for other planets. Please allow us to select # of transports to invade a planet with.
Guys... the fix is very easy... Have Carriers have hangar slots for fighters. And design fighters with 1 movement cap on propulsion. The player would then need to build and stock fighters for his carriers. The player can choose the weapons system and defense accordingly. And to make up for the impracticality of those fighters. Have them help in planetary invasions and defenses. Those changes will fix the game. Carriers would be very expensive to build and maintain if the playe
Thank you so much. This will make the insanely more fun
[quote who="a0152570" reply="4" id="3588901"] I liked the way GalCiv 2 worked, where you could set a % preference for weapons and defenses [/quote] Can we get this feature back?
Thanks for the great work so far
[quote who="naselus" reply="4" id="3588303"] Quoting peregrine23, reply 3 Also, it's a game and what feels good for game-play is more important than what is realistic. This is doubly true in a universe based on tech beyond our current understanding. From a balance point o
I don't understand why engines don't scale with ship mass? Why should a heavy ship have the same speed as a smaller ship with the same engine? Can we possibly add some realism and Newtonian physics based engines?
Any possibility of a return of "additional" terraform buildings?
[quote who="drakkos137" reply="4" id="3587661"] Nothing like losing options in sequels. [/quote] Thank you
The game needs something worthwhile that allows you to use your RPs in the future. 2 of my games, I have teched everything my turn 300. Can we get more tech entries?
I have my game from steam.... How do I get the 1.3 beta? I am currently using regular 1.3 founder's edition.
The current UI is horrendous. It is too time consuming to manage a large empire.... Please add a way to sort fleets. A way to find planets or units easily on the map. The current game is very fun but the UI kills it after 200 turns or so... Thanks