raelalt

raelalt

Joined Member # 2477668
3 Posts 35 Replies 3,136 Reputation

On the available ships sub-screen on the left of the shipyard screen: If the name of the ship is particularly long, then the version of it can get truncated on the screen with the effect of the user not being able to discern its improvement level. E.G. If the ship is a constructor and it's Model (level) is over 9 and the turns to build is 10 (or more) then the Model level info is truncated. A constructor M13 with

4 Replies 17,482 Views

Regarding the list sub-screen that is on the right side of the galaxy view : It would really help to be able to sort by name. From what I can figure out it is now listed in acquirement order. For example I would like to be able to find uncommitted constructors for starbase improvement. As of now I have to scroll down all of the ships (after selecting the ship tab) to find them. They are not grouped so I have to

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After experimenting a little bit I found that hitting "Done" from the shipyard screen will bring me back to the galaxy view but repositioned at the shipyard that triggered the "IDLE" button. So one can ascertain the position of that shipyard and then go back into the shipyard view to make the appropriate decision. So this suggestion should be downgraded from a necessity to a nice-to-have.

4 Replies 17,482 Views

On the Shipyard screen: When one gets the "Shipyard Idle" button text and then clicks on it the player is moved immediately to the Shipyard screen but with no info other then the shipyard name and the planetary sponsor. It would be helpful to have the mini-map here with the position of the current shipyard indicated. Otherwise one has to guess as to the appropriateness of the ship to be built. E.G. If it is on

4 Replies 17,482 Views

I've always built through the planetary menu. Sometimes I want the economics of a planet not to be spent on building ships (even though at first I did) and this problem makes that impossible without dialing down all production from that planet.

58 Replies 333,682 Views

Something similar happens when a starport is not attached to a planet, or the starport is not building a ship. On the latter and during the last alpha there was an "Idle" option but it is no longer available. So now I have to have a starport linked to a colony and always building a ship. This is not always preferable.

58 Replies 333,682 Views

When I have maxed out all the hexes on a planet it still locks me in "Planet/Colony Idle" mode. As a work around I chose one of the N/A projects but that seems a bit cludgie, shouldn't there at least be a "Pass" option as when one (or more) of one's ships is idle?

58 Replies 333,682 Views

[quote who="Murrdox" reply="14" id="3404612"] I'm puzzled that some people here DON'T want to see it included. But I suppose strategy gamers come in all types.[/quote] That why they are called STRATEGY games.

411 Replies 1,950,251 Views

[quote who="MottiKhan" reply="3" id="3404557"] Quoting charon2112, reply 2 There are plenty of shoot-em-ups out there. [/quote] Ain't that the truth. Leave our TBS game pure TBS.

411 Replies 1,950,251 Views