Thanks, Mods work now after verifying game integrity and turning off my Avast AV, apparently there was some invisible conflict... very odd. I have to start a new game to see any effects right? So I cannot mod stuff on the fly?
Keyan Farlander
Would appreciate any help you guys have but I can't seem to get any mods working for GC3 Crusade. I have followed all the instructions in the readme, created a mod folder under "my games/GC3Crusade/Mods/MyMod/*", enabled mods in game, and dragged in two original game files to test with (RaceTraitsDef.xml and TerranTechDefs.xml). I noticed that my changes are not having any effect in game. For example, I messed with the stats of various racial trai
Well I can't speak as to which fighter model is being used because as mentioned, they don't render in Battle Viewer at all anyways. However, the icon that shows up on the bottom left hand uses the replacement model I selected for Sniper/Star Eagle in the Fleet Editor. I confirmed it's not a custom shipset issue since I restarted as Terran Resistance with all standard models and the carrier modules were still produc
Hello, All of my carrier spawned fighters are invisible in the battle viewer. I'm playing GC3:Crusade with the latest official patch (2.21). They still appear to participate in combat (they show up in combat log) but their stats seem very buggy as well (I had 8 assault fighters, only 1 showed a beam attack of 5, the rest had 0 attack?) I have no mods enabled except for some custom shipsets/graphics from the Workshop. I first thought it was a bug w