[quote who="SamDominion" reply="12" id="3568266"] Quoting Seilore, reply 9 Quoting mike0t4, reply 8 ...or make tech trad
mike0t4
[quote who="Seilore" reply="3" id="3568033"] The AI doesn't take advantage of diplomacy and that is a huge weakness in it's strength. For instance in any given game. I the human player can trade all other races (up to 99) 1 technology for x technology the other players have, therefore that one technology gives me potentially 99 different technologies. Now I know a lot of them have researched duplicate technologies and that is only in theory, in actuality it
Goatmeal, Not necessarily, the mass limit on a chassis/hull is for a ship what logistics is to a fleet. The difference on a ship is the components add up but in a fleet you get the slower speed (and lower range maybe(not sure haven't checked)) the code for making a good fleet, like picking ships with the right weapons and defenses would look similar to adding the right weapons and defensive modules.
[quote who="Seilore" reply="1" id="3567863"] What they may be able to do is put something in though that shows the maximum values if one would switch funding on that colony to 100% in that category with current buildings on planet. [/quote] that's actually what I had in mind
In the govern screen we can see the current production/research/wealth in their respective columns. What I'd like is to be able to see is what the maximum values for each could be. In the early game this isn't a big deal but once the number of colonies grows it would be nice to decide at a glance which world i want to make my research/manufacturing capital etc. For the galaxy minimap an option to see the area of effect of starbases (especially by type, ie. militar