[quote who="pshaw" reply="6" id="3640448"] Can you provide us a copy of the old save game? Any save game made since 1.0 should be fine. [/quote] Should I do this by submitting a ticket or but somehow linking it to this thread?
bbarrey
[quote who="sdRohan" reply="5" id="3640424"] I started a new game yesterday after taking a long break from this game and I updated to the newest DLC package.(v 1.8) It depends on what version of the game you started the new game with. If the 'long break' had you on a very old version of the game (Steam not set to auto-update), there may not be much we could do. What I do want to know, however, is if you
You know I'm not one to complain about stuff like this, but where is the support here? Is there someone employed at Stardock that actually helps with issues like this? I mean I paid a hefty sum of money to be a Founding member of this game and I can't even play it because it's riddled with bugs. Is there a link to get a refund? I did a full re-install and NOTHING. I'll be updating my review on Steam to reflect my very poor experie
No the save game is from yesterday. I'm also missing a save that I know I saved yesterday. I see a bunch or ERR files from yesterday in the GalCivIII document folder. Would these have something to do with it?
I started a new game yesterday after taking a long break from this game and I updated to the newest DLC package.(v 1.8) When I went to load my game from yesterday I got a message that said that the save file was incompatible with the game version. Has anyone else received this message? And does anyone know if those save games are salvageable? I have already done the validation on the game through steam and I really don't want to "check" to see if a full uninstall will "w
I'm not sure if this has been brought up in other topics, but I looked around and only saw one other post that saidanythingabout combat (several about UI enhancements) As the game stands in its current form, combat is very stale and feels like it is on rails. From a person who has played countless strategy games over 25 years I feel that the entire combat system needs an overhaul to be competitive with other grand strategy games. So the ideas I
There are some really great ideas in topic SY100, such as allowing starbases to have multiple planets pumping resources to them to expedite the ship construction process. I am a little confused as to what the "dual planetary queue" is. Could someone clarify what this is? Better name for "mining base"
-Need an in-game notebook to make notes FLEETS -Would be nice to have a fleet grouping system much like Fallen Enchantress where your grouped fleets stay grouped when you dock them anywhere. -When selecting fleets, eject fleet is an extra un-needed step to move the fleet. Have an option to turn it on or off. -When clicking on constructor ships that are <span style="te