[quote who="ctiberius" reply="9" id="3686847"] I've been trying to play Crusade for about 12 hours now. I just realized ships require spam endless mining. WTF. Of course, the AI doesn't seem to have that limitation... The game has gone from colony micromanagement to micromanagement of hundreds of mining stations that keep getting destroyed by an AI with no seeming limit on ships, build time, resource needs, cash or, you know, mercy. [/quote] <
zakath71
Probably California. Home of the happy cows.
I have seen computer controlled fleets with moves upwards of 17 or more. Not just one fleet, mind, just about every fleet. It's a real pain when the speed for my fasted fleet at the time was 11.
[quote who="adamb1011" reply="20" id="3616010"] Well, I agree for patrol ships and offensive invasion fleets. Small ships could really find a niche in key planet / starbase / shipyard defense though, where their lack of movement but superior fighting capability would make them extremely difficult to dislodge [/quote] I did this in one of my games once. Tiny hulls combined with the Hyperion Logistics allowed me to pack 64 well balanced ships around a planet for defense. That
The easiest most cheat y way to the ideology achievements is to simply use the unadorned "unlock" in the console. That will give you all the ideology traits unlocking the achievements for all three ideologies. It will also give you all the technologies available as well. I guess you can always reload after you cheat the achievements though...