After giving the matter some though, my assessment is fairly simple. In terms of damage output and tanking ability, the SB's feel about right, except the Transcencia which is... buggy and curiously underpowered considering it's listed damage output. I suspect it's weapons, particularly it's default Plasma Cannons, miss a hell of a lot. Range, for all starbases, seems to be a rather major issue - people have, thus far, proposed some rather ludicrous buffs to
M Shadowy
Alright. Sorry bout the whitespace; I had to use a work around to get a screen shot and I'm not entirely up to par with the GiMP. In any case, as you can see, the laser batteries aren't active, despite the first upgrade being active. Worse, my earlier assumption that they were nevertheless firing was indeed a case of faulty memory. The Psintegret aren't firing, despite the weapon ports existing on the model; if they were I would have t
[quote who="thegrinner" reply="5" id="1981420"]If you can get a picture of it firing psintigret blasters with the upgrades tab open and showing that you've only upgraded the laser batteries, that would do nicely. Or do you mean posting the actual screenshot?[/quote] Well, first - I can't find the damn screenshot I took. Secondly, it's just a visual bug. The Psintegret Blasters don't fire, even though the weapon ports show up; the lasers... well, my memory fa
The second upgrade (a set of laser batteries) do function. However, they have two issues, disegarding possible balance problems. The first is that they're tiny and hard to notice (they're a number of round nubs on the bottom pylon with a glowing light in the center.) The second is, at least in as far as I can tell, that the weapon upgrades load the graphics in reverse order, that is to say, when you build the laser batteries you get the graphics for the Psintigret Blasters,
Hmmm... well, I'm back, and home, so that allows me to reference my rough design doc for purposes of clarity. Now, on to response. Vogar and AggieJohn, while that could be a possible alternative it wasn't quite what I was aiming for. Still, it's a good idea, and I like your ideas in regards to keeping the populace from suiciding themselves all over an invaders proverbial windshield. It would certainly be an excellent alternative if this doesn't work. Also, Aggie, yeah, part o
Unfortunately I don't have my original write up with me, so this is going to be a bit off the top of my head. Recently I'd been fiddling with GalCiv II, screwing around in the race files and such, when I rather unexpectedly had an idea for a somewhat serious overhaul in regards to Planetary Assaults. Most of the game benefits from it's slightly abstracted nature, but for a while I've felt that Invasions are a bit... too abstract. Effectively, the idle thought translate
Hmmm... there are a lot of good ideas in here, methinks, though I've no specific comments on them. If I may, I'd like to present an idea I like to call: "Anomalous Behavior" or "The Revenge of the Bermuda Spacetrangle" Basically, unexplained events begin to occur across the map. At first, this is minor, the most notable thing being inexplicable population fluctuation. But it's accompanied by abnormal economic and trade behavior. Morale, perhaps unde
Oh yeah, I knew I forgot something - the Thalans! Uh... actually, I have nothing to say about them, now that I think of it. They've never really made an impression...
The most consistently in the way of the AI species I've ever seen has been, with a truly extraordinary consistency, the Arceans, at least in my experience. I've never had a game with them in it in which they did not become the dominate AI race. The others tend to fluctuate a lot, but in general, I've drawn the following conclusions (playing on challenging/tough): The Terrans can usually be easily dismissed. Though they often build ships with very strong defenses they expand poorly, ha
(Warning - the following message is wholly inappropriate.) I hate to pick nits, but the word you're looking for is not "Hippocrates." I'm pretty sure that's the name of a greek Philosopher, though I'll admit my knowledge of greek philosophers is a tad thin. No, no, my friend. The word you're looking for is "Hypocrites." And ohgod I just past
... I know I'm new here but honestly, does this even need to be said? It's. A. Beta. That means it's still in freaking development. As it's publicly available for download that makes you the beta tester; they are expecting you to break the program in beta so they can find the bugs in order to fix them. This is traditionally what a public beta is supposed to be. If you do not want to operate as a beta tester then
Yeah. I was just kinda hopin I'd be able to get away without having to pull that one. Mostly because it means outlay, and I'm kind of a cheap skate. But it'll get me access to more than just Gal Civ II so I guess it'd be a fair investment. I'm pretty sure an average gaming rig is pretty cheap, anyway.
Alrighty. I was hoping some of you fellas might be able to help me out here. Essentially, my problem is this - my personal preferences tend towards the Mac side of the farce, but I want to play this game. As it's from a small developer I can't reasonably my Mac bretheren and I expect to get a translation, so I'd decided on using an emulator. Unfortunately, I'm not sure which one to go with; I tried downloading one called 'Q', which is a grap