Thank you for the answer. I had the same question. The email wasn't clear at all...
Ridge
I found the GalCiv II AI to be good, but did some odd things. One AI player would build only transports and then get slaughtered by another AI. it would find an anrnor dreadnaught and then sell it off because of the maintenance cost. I don't recall it making optimal building choices or specializing planets. delaclare war on me when it can't reach me. It had some good things going for it. If I built flee
I get the whole "rush" phase. It was like that back in GalCiv 2. My point is that I would like a peaceful way of dealing with it. It seems strange to me that the neighboring race, that loves me, would steal my durantium. Some AI tweaking could fix this. Culture flipping a starbase may be a viable way of peacefully dealing with obnoxious neighbors. But it doesn't take care of an AI stealing a relic from a mining starbase before the relic addon can be i
It always bugs me that the AI will grab resources my home system or relics in the influence of mining star bases. This typically happens in early game, before declaring war or United Planets referendums are practical. I propose a minerals rights rule. Preventing mining of resources in other races influence, with the exception of war or treaty. Conceptually, trade had intergalactic rules governing it. So it wouldn't be that much of a stretch. <
Bugs: Galaxy map resets zoom level to minimum after each turn. The zoom seems to be trying to keep only my empire visible rather than stay at the level that I set. "Distance Out of Range" Tool Tip appears over the Graph on the side menu. This seems out of place and does not provide me with any useful information Building/Project tool tips obscure the project details the cursor is hovering ove
GalCiv 3 .80 It is possible some of these have been addressed in .81, I haven't seen it yet. Here are my observations, feedback, and bugs found. Trade BUG - Trade Screen shows that I have 2 routes in use. 3 Foreign routes coming in. My trade details shows -1/4 trade routes. However, I have +4 trade from [Xeno Commerce, Designatd Trading Partner, Interstellar Trade]. When I cancel the foriegn trade routes then I can use the rest of my licenses. Launchi
Odd. It worked for me last night. I got a message that a new planet joined my empire, and it appeared in a neighboring star system next to one of my existing colonies
Updated my post. Unfortunately I forgot the cookies. Here is some beer and pizza instead! [e digicons]:beer:[/e] [e digicons]:pizza:[/e]
Looks like copy and pastes has failed me. When I get home I will find the missing text... and maybe a cookie [e digicons]:blush:[/e]
I played GalCiv II and loved it. I still go back a play twilight of arnor every now and then. Just joined the beta and I am excited to play the next installment of the Galactic Civilization series. The interface looks similar to GalCiv II, which is a good thing. However some things are not intuitive or easily discovered. Ship Designer I absolutely loved this feature in GalCiv II. This and watching my custom made stars