well, i always wanted to see the weapons a bit differently too. I always thought it would be cool to have each race have their own weapon style. they could be (mostly) equal in tech cost and stuff, but each need its own type of defence. Obviously, you can't reseach a defense for a weapon unless you have seen the weapon in action, but different weapon defenses could be traded (and be pretty valuable in some cases), bought, sold, stolen, ect. It would be kinda cool to say the least, to have t
Kyle Katarn
um... limited edition? do you mean the collector's edition? sorry, but you must have some other game, Stardock and Starforce have had some issues in the past, and they GalCiv absolutely doesn't use it.
the cheats (including ctrl shift Z) don't seem to work in the latest patch. which is fine, who needs cheats anyways?
ugh, double post. sorry about that.
i disagree. i think that the way it works now is best. in real life, it is close to Onikazi's CD analogy. more importantly though, if there were more benefits to choosing good choices, there would be no incentive to go evil. it comes down to taking advantage now, and paying later (evil), or paying up front, getting the advantage later (good). If more good benefits were implemented, it would be crippling yourself to go evil, which i don't think is the point. if there were more ben
i have to agree, evil tends to get a better start, but in long games, it does fall behind. i personally would really like to see more difference between good evil and neutral in the game. i mean, it says superior weapons for evil, right? it would be nice to maybe have (just a few) even more powerful than what a good race could research. i mean, while researching, for a short time you might have a few more powerful weapons, but in long games, when the last level of a given weapon category is
heh, yeah having a greater chance of the I-legue forming (or one of those offshoot races) would make some games a tad more interesting. If this is done, i think that any minor race that forms should inhabit a previously uninhabitable planet made habitable. the reason is that in many of my games, all habitable planets are taken fairly fast in the game and (correct me if i am wrong here) that doesn't leave them any places to spawn. question: once you choose an ethical alignment, do
Something i would like to see is war made into something closer to a political game. i mean the point of a war should not always be to cause the genocide of your enemy. It would be interesting to see war between civilizations as something of a negotiative means. it works a little bit like that now if you put starbases near someone's planets, and they might elect to go to war with you to destroy those bases because you won't move or demolish them. t
interesting. yeah, i noticed that even switching their info, their behavior didn't change, so i had akilians acting like the humans, and the carnaroids acting like drengin (which was kinda cool i guess). i did manage to allow for ten opponents in a game though. well, this would be a cool option, have (a small amount of)AI for the minors. i dunno, maybe not. it would also be nice to see an option to affect the chances of minor
Ok, so the first thing: I seem to recall reading somewhere that there was an event that could occur in the game that would cause a minor race to become a major race, i haven't seen that, so i was wondering if it exists. Forgive me if this has been asked before. So, looking for just a bit more randomness to my game, today i was playing with minor races, trying to get them to come up more often, and/or in place of some majors. i am beginnin