Thingamabob999

Thingamabob999

Joined Member # 2435530
0 Posts 11 Replies 147 Reputation

[quote who="Reianor3" reply="8" id="3562337"] Now THAT's embarrassing... It does work... [/quote] x2'd. I know when I've been beaten. Now the question is...why in the seven hells is this mechanic hidden?! It's nowhere near apparent! [quote who="Reianor3" reply="8" id="3562337"] The point I'm trying to get across with this part of my post - there are so many things wrong with the

13 Replies 60,996 Views

To reply: 1.) In consideration from the devs, but probably for a 1.3 update, as per the most recent live stream (June 5). Mostly because "it's the type of thing that has the potential to break a lot of stuff" 2. and 3.) Not gonna happen. I believe it's been said by devs multiple times in days past. 4.) Already in the game...? 5.) Not sure what you mean here.

3 Replies 7,384 Views

[quote who="androshalforc" reply="5" id="3561988"] Overproduction you are mixing up two things here 1) the ability to build multiple buildings per turn this is not in the game and the devs have pretty much said it wont be 2) production overflow this is when any excess production goes into the next building this is in the game and works as intended ( which means you will not build more then one building per turn

13 Replies 60,996 Views

This. This. Allllll of this! I don't usually post and rather enjoy reading the 'discourse' in the forums about such mechanisms as starbases and sensor boats and planet distributions (no matter how inflammatory they might get). But here is everything that I knew I thoroughly disliked about the game and some things that never occurred to me until now, presented in a much more eloquent fashion than I could hope to post. The AI and gameplay ch

13 Replies 60,996 Views