In my current game every AI but one uses mass drivers. BTW it looks that they started to research other techs but switched to guns.
ABahus
I started a new game with beta 1a but cannot place agents as well. Seems to be a bug specific to 1A beta.
I started a game (beta 1a) and have Dread Lords as an AI race. They have planets, asteriod mines, ships etc. However, they have only 20 mil. of population with no signs of increase, no techs to trade and no money! Is it a bug or works as intended? a Megaevent?
Is it necessary to restart game after upgrade to Beta 1A, or the current game can be continued?
I got an interesting crash while quit the game. Screenshot: All relevant files have been sent to [email protected]
I did not send any spy out but now all my planets are overflooded with spies. Can't nullify them because i am able to produce a spy in 6 turns but get two or three in a turn sometimes.
Hi, I upgraded the space miner with 4 Ion engines but its speed is still 1. Is it a bug or I missed some declared limitation for miner's speed?
I looked at my debug.err file and noticed that Dread Lords has been created as a regular race like all others created (randomly) in that game. The only amusing thing is that I chose 5 random opponents, but Dread Lords had been created as 6th.
You may wish to upgrade video and audio drivers, your installed versions may be too old to work properly.
Besides, it looks that using CTRL+N while starting a metaverse game also sets a cheater flag. I noticed that pressing CTRL+N in metaverse games (1.3.betas) did not trigger an usual starting screens' (universe/races/abilities) sequence as it was in all games since 1.2 beta 2 when Cari removed that bug.
CariElf, i just realized that when I use CTRL+N in a metaverse game 1.3.beta, no new start game dialog appears. I remember you corrected some code so that a new metaverse game would start after CTRL+N. And after your corrections it always started from the very beginning, including all universe/race/abilities screens. I believe I also remember that using CTRL+N in a metaverse game created a cheater flag before you recoded that part. Is it possible that your previous corrections
However, I've got two games with a cheater flag already. Okay, let's wait the next beta.
CariElf, will this help for the game which is about to finish? I am winning a game on Suicidal level and would be truly disappointed to get a cheater flag with it. thanks.
I captured a planet of PQ19 and have built the starport on a tile with 100% manufacturing bonus. A few moves later I noticed that, decommissioned the starport and constructed a factory on that tile. But after that I could not build a new starport on that planet - it wasn't on the list! Seems to be a bug in the code which disabled construction of several starports on a planet (I guess it was in early betas of 1.2).
Cari, thanks a lot. It helped.
Hi, I have permanent CTDs while starting 1.3 beta 1 metaverse game. Debug.err below Debug Message: Version v1.3 beta 1 last updated on: Thu Jul 27 18:22:18 2006 Debug Message: *********DXDiag info follows.********* System Info Time: 7/28/2006, 19:41:43 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: BAHUS Operating System: Windows Server 2003, Standard Edition (5.2, Build 3790) Service Pack 1 (3790.srv03_sp1_rtm.050324-1447) Languages: Engl
Must be a misprint, no PII at 2GHz ever existed.
I noticed a similar bug last night playing as Terran. When I conquered a Torian planet, there was an embassy built on a yellow square. BTW I could not decomission the embassy built on that square because a soil enhancement was already in progress for the square. So I believe it's definitely a bug.
BTW I also have had a crash to desktop when tried to buy a colony ship from Iconians. Latest build 1.10[b3].015