ABahus

ABahus

Joined Member # 2434716
0 Posts 0 Replies 122 Reputation

I started a game (beta 1a) and have Dread Lords as an AI race. They have planets, asteriod mines, ships etc. However, they have only 20 mil. of population with no signs of increase, no techs to trade and no money! Is it a bug or works as intended? a Megaevent?

5 Replies 3,190 Views

I did not send any spy out but now all my planets are overflooded with spies. Can't nullify them because i am able to produce a spy in 6 turns but get two or three in a turn sometimes.

10 Replies 4,568 Views

Hi, I upgraded the space miner with 4 Ion engines but its speed is still 1. Is it a bug or I missed some declared limitation for miner's speed?

4 Replies 2,863 Views

I looked at my debug.err file and noticed that Dread Lords has been created as a regular race like all others created (randomly) in that game. The only amusing thing is that I chose 5 random opponents, but Dread Lords had been created as 6th.

6 Replies 4,970 Views

Besides, it looks that using CTRL+N while starting a metaverse game also sets a cheater flag. I noticed that pressing CTRL+N in metaverse games (1.3.betas) did not trigger an usual starting screens' (universe/races/abilities) sequence as it was in all games since 1.2 beta 2 when Cari removed that bug.

10 Replies 47,916 Views

CariElf, i just realized that when I use CTRL+N in a metaverse game 1.3.beta, no new start game dialog appears. I remember you corrected some code so that a new metaverse game would start after CTRL+N. And after your corrections it always started from the very beginning, including all universe/race/abilities screens. I believe I also remember that using CTRL+N in a metaverse game created a cheater flag before you recoded that part. Is it possible that your previous corrections

5 Replies 5,161 Views

I captured a planet of PQ19 and have built the starport on a tile with 100% manufacturing bonus. A few moves later I noticed that, decommissioned the starport and constructed a factory on that tile. But after that I could not build a new starport on that planet - it wasn't on the list! Seems to be a bug in the code which disabled construction of several starports on a planet (I guess it was in early betas of 1.2).

0 Replies 1,299 Views

Hi, I have permanent CTDs while starting 1.3 beta 1 metaverse game. Debug.err below Debug Message: Version v1.3 beta 1 last updated on: Thu Jul 27 18:22:18 2006 Debug Message: *********DXDiag info follows.********* System Info Time: 7/28/2006, 19:41:43 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: BAHUS Operating System: Windows Server 2003, Standard Edition (5.2, Build 3790) Service Pack 1 (3790.srv03_sp1_rtm.050324-1447) Languages: Engl

2 Replies 2,381 Views

I noticed a similar bug last night playing as Terran. When I conquered a Torian planet, there was an embassy built on a yellow square. BTW I could not decomission the embassy built on that square because a soil enhancement was already in progress for the square. So I believe it's definitely a bug.

19 Replies 11,317 Views