[quote who="mormegil" reply="22" id="3632222"] Strategist Do this with caution, but you should be able to add the command line ATLASGEN to your startup, and it should re-generate the atlas every time it changes. Keep in mind it will slow down startup each time it has to do this. [/quote] T
Strategist
[quote who="mormegil" reply="18" id="3632127"] I’m not sure that there is a bug per se that would stop you from using custom height maps, so much as they have to be baked into the surface atlas, and be in the proper format. I will ask to be sure, but I think you can force the atlas to regenerate, but I’m not sure how that would work with a mod, I ill look into it. That atlas gets really big, so it’s not something we want the players to have to generate eac
In terms of moddding, have you guys finally fixed the bug that was preventing custom height maps for custom planets from being read?
My problem in a nut shall, exactly. I take it all your planets are loading like this.
Just did, I hope you guys can help.
My problem is exactly as the title reads. For whatever the game won't read my custom heightmaps. Everything else about race's custom planets loads just fine. The PlanetArtDefs, PlanetDefs_Shaikan, StarSystemDefs_Shaikan, and the StarSystemDefs I created all load up just fine, but for whatever reason the ContinentDefs and my heightmaps aren't loading at all. When I start a new game, my planets are there, but they' don't have continents. It's lik
I don't know what happened with the most recent update, but for some reason the game's not reading my custom Heightmaps. In terms of def files everything fine. I know, because when I replace the my custom texture dds file in my modded ContinentDefs with the one for Earth the game loads up just fine, but when I place mine back in it doesn't it CTDs right after the loading screen. It used to load up just fine, but now it won't load at all. I really don't know what else
[quote quoting="post"] I have been able so far to create a star system containing a homestar, homeworld, 1 uncolonized planet. I mixed and matched some of the continent graphics for a unique homeworld appearance. Now the only way I have gotten it to work as a selectable starting system is to add in the custom system info into starsystemdefs and use the replace method in my my docs mod folder. If i try to use the add method by adding a suffix to starsystemdefs containing
Hey, I've run into a problem with my custom race. Namely, ideology. I'm trying to set it to be a Benevolent race, but even I placed the personality trait, "Benevolent" in the xml, the game keeps reading its ideology as pragmatic. Anyone know how I can fix this?
[quote who="TMPhoenix" reply="4" id="3568294"] That usually means you placed it in the wrong order. The XML parser is very finicky about XML ordering. Looking at the output they need to go between techtree and hatedfaction entries. Also interesting is that there seems to be only one entry allowed, so I don't know how you should handle multiple starting techs, based on the schema you posted. [/quote] Thanks for the he
[quote who="pendrokar" reply="2" id="3568130"] There is a way easier way. Within FactionDefs.xml you add a tag called StartingTechs, where you include the GenericName found within the race's tech tree. The tag must be positioned between TechTree and ShipCallsign tags, you can see the order in the Schema file. Not sure what the generic name is for the techs you mention. Kinda like: Code: xml
How do I mod a faction to begin a game with specific techs, similar to how the Iridium start with the "Expanded Trade" and "Trade Route Optimization" techs?
[quote who="EleventhStar" reply="1" id="3560313"] -have a longstanding trade route -give them gifts -if they ask you to go to war, do it. -build a embassy on all your worlds for a +3 diplomatic skill bonus -remove any penalties you can (trade with enemy/infidels, shared borders, stuff in zoc etc) -dont be close to victory gonna hope thats enough. [/quote] Does gift giving
Anyone know how I can get my diplomatic relations with the Alterians high enough for an alliance when playing a pragmatic faction?
I don't know what the settings would be for the program you're using, but for the Paint.Net program it they would be the following. After intitaling a "save as" In the top drop menu you want to chose A8B8G8R8 and under that you to check the box to generate mip maps, and in the drop below that you want to chose Fant. Also, you'll have to create an a custom ContinentDefs entry like what I have below.
Looking forward to seeing the Drengin learn a painful about screwing with humanity. May this be transmitted to all the Drengin forces, during humankind's counter attack. I do not think it will possible for anyone to rein Bradly in, with some serious political or military muscle. I could see him becoming the top dog of the entire human race, even in a democracy. The Terrans colonies enslaved, and their h