[quote who="Sheeptorpedo" reply="18" id="3407623"]So what does that have to do with anything if an option to do auto-battle exists? People who want every battle(if the animations and graphics are good enough to be constantly enjoyable) can have them and people who don't want any battle can have them, problem solved. [/quote] Simply put, this does not solve the problem - and it's pretty damn obvious why. There is only two real possibilities: that the AI
WIllythemailboy
[quote who="DsRaider" reply="151" id="3406925"] Quoting Frogboy, reply 22 I think you guys will like what we're doing with the battles. I'm dying to talk about it but I'd be instantly killed off. I think it'll seem obvious in hindsight. It implies they are changing something anyway. [/quote] It implies the "cold day in hell" tone of Zydor's post 114. There will be some updating and minor changes, but the
Maybe a super event: around 50-100 turns into the game, all minor civs are promoted to major status. Another 20 turns later you start getting a trickle of new minor civs on previously uninhabitable planets.
[quote who="Agracore" reply="38" id="3407006"]Wasn't talking about a freebie but as a balance to a higher number of planets. Probably something mid game, technology research based. [/quote] What he means about freebie is "what would prevent someone with a wide civilization from using those same techs to build a really tall, really wide civilization?" If there's a tech that lets you add 10 tiles to each of your planets so your 20 planet civilization can compete wit
I'm getting this too. Also using IE.
[quote who="Wintersong" reply="13" id="3406267"]But the AIs had an aligment from the get go, I think. Drengin presented themselves as Evil. Also liked to attack Torians above other species. Nice AI personalities going on. [/quote] When they finally researched Xeno Ethics (or you trade it to them), there was a small chance they'd pick a different alignment. The occasional good Drengin or evil Altarians were nice changes.
One long standing wish of mine is to be able to guide an ally's research. I usually play the Thalan tech tree, so being able to guide someone to research stuff that doesn't appear on their tree is really appealing (wtb farms, please). Perhaps even suggest research to non-allies, with the cost related to how friendly they are to you. Or even bilateral tech agreements: you research farms, I'll research missile weapons, and after x turns we'll trade the res
[quote who="KzintiPatriarch" reply="21" id="3405893"] Making sure Diplomacy cant be so utterly abused would be key to balance.[/quote] This. For a conventional colony rush nothing beat Diplomat. I'd often spend a year or more losing 1000 bc a turn and never run out of money. Not to mention being able to cripple enemy ship construction by buying all their scouts and forcing them to rebuild them (and not coincidentally upgrading all those scouts into colony ship