pandreor

pandreor

Joined Member # 2421778
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[quote who="DerekPaxton" reply="2" id="3880059"] Quoting pandreor, reply 1 Sounds good. Any chance of a fix to custom races not getting the starting bonus scouts, or are these left out for balance reasons? It's not something easy to mod in for personal preference, given the .faction file format. Thank you.

6 Replies 32,517 Views

I see now. I'm sorry, I wish I could be more help, but I only got into GC3 after Crusade. I don't really know what else they changed in the base game. I don't know where you bought your copy, but the Steam product page for Galactic Civlizations III has a pretty good breakdown of the features per base game and the expansions under "About This Game". I hope it can be of some help to you.

5 Replies 43,262 Views

I have the same issue with the Yor Planetary Extractor. It takes All Construction bonuses but only gives Social, so it can't be used to boost the Capitals or factory-type buildings. It's fixable with a simple mod though, literally three letters in the xml. I assume they left the Yor building this way for faction balance, but I think that Plasma Furnace one looks like an oversight. If the devs want to change it, it should be a similarly easy fi

1 Replies 13,942 Views

What is Culture? Might be a mod, that's up to the mod creator. Or do you mean the Crusade expansion? The latest base version now is Retribution, I imagine it will fix any issues you have with Crusade (while creating a bunch of new issues). As of Retribution, starbase modules and many buildings still do cost strategic resources, but those resources are also quite plentiful. Planetary Defense Domes are somewhere late in the tech tree for most races

5 Replies 43,262 Views

[quote quoting="post"] *** RELEASED *** Fixes Fixed an issue where the Korath don't have a starting survey ship. Fixed an issue where the Drath don't have a starting survey ship. [/quote] Custom civilizations still don't get the starting scouts; or else choosing scouts means not getting a sur

16 Replies 64,347 Views

One more thing, less a bug than a balance issue. The Korath starting system seems VASTLY inferior to the other, now-upgraded starting systems. You get a Class 12 and a Class 5, few asteroids, no redeeming qualities really. Even Drengin adds up to a total of 19 tiles at start. Free Trandals is low on starting tiles too, but they get many asteroids to compensate. I don't know if this is an oversight, or if Korath are just meant to be a challenge to play.

16 Replies 64,347 Views

I played a bit of 4.51 preview with Yor, and a custom Synthetic race with Cybernetic and Slaver traits. Here are my observations: Straight-up Yor: Homeworld and Colonies list pop-caps of +10 and +3, respectively, but actually get a flat 8 max population. There seems to be a new stat, Synthetic Population Cap; this could be more clear to players, that it is a separate stat from Population Ca

16 Replies 64,347 Views

Will this version be made available as a beta? Also, any chance you got to look at the issue with some races (Drath and Korath IIRC) getting the new starter scouts, but losing their survey ship? Custom civs are not getting them at all, you still have to choose either survey or scout ships to start. Also, much smaller issue if Synthetics are getting cities, but in the 4.5 thread somebody mentioned an issue where if you make a civ both Synthetic and Slaver, the max popula

16 Replies 64,347 Views

[quote who="JSlack387" reply="33" id="3875177"] I am using a custom race that is synthetic and a slaver, so I'm using both synthetic and Dregnin tech. Forced Labor Camps no longer increase the population cap and I don't see the ability to build a city. Can you make a fix for custom synthetic races that are also slavers? [/quote] I have never tried this combo out, but I just gave it a shot now, and it's interesting. Every planet I settle gets 8 max population,

40 Replies 318,494 Views

[quote who="gypsy2299" reply="31" id="3874575"] I only see one possible flaw in this. Yor Pop is increased by production later in the game they could populate a planet many times quicker than an airbreather that must supply food to grow. The use of increasing production costs would alleviate this. first build 10 production second 20 third 40 though I'm sure you can work out more balanced costs. [/quote] I wonder

40 Replies 318,494 Views

[quote who="Frogboy" reply="23" id="3874049"] The Yor have their own special pop cap. But there are techs thst are supposed to increase it. [/quote] Oh! I had really no idea what was going on with Yor population mechanics, since I started playing them these past few months. Thank you for letting me know I wasn't simply bugged (or crazy). Looking forward to the New Year and hopefully a new GC3 hot patch.

40 Replies 318,494 Views

Re: the Yor pop max problem I wonder if it's somehow related to the thing I mentioned earlier, not being able to build Upgraded Colony Capital (though that wouldn't affect the homeworld?). Maybe consider bringing back the old Power Matrix building, which seems to have disappeared somewhere along the line of Yor balance changes? Also please look at the issue with the Drath and Korath not starting with Survey ships since getting the new starting scouts, and custom races not gett

40 Replies 318,494 Views

Hi. I just started on the beta, going to take a while to explore it. PC, Windows 10, all DLC, fresh reinstall after deleting every folder from before. Right off I can see a couple of problems: New: No starting scout ships for the Drath, Korath, Phamysht, and a few other races. They also don't show up on the civilization picker screen. Old: Yor: They have Advanced Colony Capital but no Upgraded Colony Capital - no way to bui

40 Replies 318,494 Views

On the Anthys map, if an AI-controlled ship attacks my own during the turn change, strange things happen. First off, the AI can attack my ships! I cannot do the same. The battle is always auto-resolved, and no matter who wins my ship HP goes to 0 (is not destroyed just reads 0). Any champion units in both ships become grayed out and a copy of them retreat to a nearby city. Both the originals on the ship and in the city are immobile for several turns, and the ship itself cannot move until all

3 Replies 7,453 Views

I think you should just call it "Fallen Enchantress", pretend "War of Magic" never existed, and just use the "Elemental" name if you produce more games in a series. You can add a subtitle in any re-issue of the game, retroactively make it "Fallen Enchantress: Elemental Saga Part I". I think the "World's Most Powerful Sorceress" tagline should go... the world is already destroyed, isn't it? Maybe you can play up the "rebuilding a broken world" angle, or play up t

172 Replies 673,384 Views

I like the idea of having "more", but I hope that doesn't mean shortchanging 32-bit players of a complete game experience... I would rather see 64-bit features in the form of extended settings options than vastly different content. However I think going forward it will make the most sense to just require 64-bit and design whole games with those capabilities in mind.

128 Replies 267,476 Views

I voted no, because while the game is still a ways from being complete, I think it is too far along to try to force multiplayer into the design. The most I can imagine working well without creating even more design headaches is maybe hotseat play. There are enough multiplayer TBS and RTS games out there, but I haven't played a truly deep, coherent and fun single player strategy game in a long while. That's what I want to see happen with Fallen Enchantress. I wou

203 Replies 623,816 Views

I think the game still has a lot of potential. I would be willing to buy another major expansion after the upcoming one. I don't care much for multiplayer or combat changes, but an economic revamp sounds like a great idea. It's the one part of the game that still makes no sense to me. Also, it might be neat if we could set up research and economic treaties with more precise terms. I might want to assist another empire with only "peaceful" technologies, for example, and share more than 1

126 Replies 197,795 Views