[quote who="Stmorpheus" reply="14" id="2753267"]are you setting both AI levels to easy? world level AND individual faction AI's?[/quote]Me? Yes.
Yehudah
I have the same issues as the OP. I like to play a nice, relaxed game, turtling up and taking my time to do research and build up my cities. But it's not possible to do, the AI comes through like a steamroller and smashes everything up. I'm not a new gamer, I've played TBS 4X games since the original civ. And I've never seen an "easy" setting this difficult.
[quote who="Sinful01" reply="26" id="2746140"] It totally IS the case! You can take a ring, spend 3 days walking across the continent, then summon a creature and hitch a ride (teleport) back to the kingdom. BLAM .. there you go, your Sovereign is Samwise.[/quote] [e digicons]:grin:[/e] Hahaha that got a good laugh.
I think the diplomacy is actually broken.
We were told that the sovs would be like LOTR heroes by the end game. This is not (yet) the case.
[quote who="DrGuppie" reply="28" id="2745435"]You know - this could just be the disconnect that currently exists between setting the World difficulty level which is done where you set the world name vs. the AI difficulty level, which is done per faction (right now - that's supposed to be changing so that setting the world difficulty level also defaults the AI to that level as well). Try going in and setting each of your AI opponents to Easy, since in 1.05 they default to Normal I b
I'm with the OP. Something wacky is going on here. All the strategies that people are coming up with is powergaming. That's fine on "hard" , but you shouldn't have to do it on "easy".
Just one request, please fix the diplo. It's too difficult to play a peaceful game
[quote who="Lord_Asmodeous" reply="1" id="2743437"]I've had a similar problem with the Diplo. It seems like the numbers are way out of whack. I was at "Warm" with Procipinee and the treaties were all about 1:150 or more based on value, so I couldn't get any treaties with them. It was so bad I was stomping around on the Krax, decimated his forces, took three cities over, decided to pause. My army was way stronger than his on the power graph, called him up to see ab
[quote]Well, I'd never think a game called WAR of Magic would be battle-oriented...[/quote]So you think the diplomacy isn't broken?
Everything comes down to battles, and it has to do with the way the AI behaves. Everyone starts out at war. Fair enough. But it's exceptionally difficult to make non-aggression pacts. Meanwhile, Ai stacks O doom wander the world sacking my cities. It seems as though I constantly have to build units in all of my cities, and that doesn't even save them. I don't see how a diplomatic victory is even possible. One of the things I
Thank you
Duly noted. I will look at that tonight. I think you very much!
Will I ever play it? Or is it outshined by it's sequel?
I definitely will. Where will I find this race's file?
I created a custom race for one game. Now every game I play with random races includes it (and strange, other random races not part of the original set). How do I reset it so that when I start a game with random races, all the races are the original ones?
OK, thank you very much. i didn't realize that changing it was so easy. I have to say, other than that it's really a flawless game. Thank you for such a superior product that has provided me with so much entertainment.
[quote who="kryo" reply="2" id="2017936"]If it's not already counted in the random events, you should be able to easily mod it out by tweaking the shipcfg file for it in the data folders (just cut the armaments down as you like).[/quote]Hmm. Can I open that file with a text editor?
I started a thread in the main forum about how unbalanced the precursor ships can be, especially under the TA expansion. Sometimes they turn up and are far more powerful than anything any of the races can build themselves. I feel it is a game-breaker. Is there any way to bundle it under the 'random events' so that it can be turned off?
Has anyone brought this up with the game developers? It seems to me that these ships should be part of the random events that can be turned off. Because it really can be game-breaking.
OK, so there's no way to prevent them from turning up? can't turn off random events? Why were they put in the game anyway? I's very unbalancing...
A few hundered turns in. (not sure exactly, haven't been paying that close attention). Difficulty is 'easy', small galaxy. The Ai has two of the precursor rangers, and they smash up everything they come in conatct with.
I'm playing TA, and these ships are monsters.
Really? That's bad. It's a single ship that can destroy an entire fleet.
Every once in a while someone finds one of the precursor ships. And it totally throws the game's balance out of whack. They're way stronger than anything that can be build for much of the game. How do I turn this off?