Tetrasodium

Tetrasodium

Joined Member # 2420945
94 Posts 441 Replies 1,645 Reputation

[quote who="Bellack" reply="3" id="3589417"] I just deal with the hand the Universe (Random map generator) has dealt me and move on. I kinda like that not everyone has a good starting position. Randomness is fun. [/quote] I do the same, but I typically start a new galaxy if I haven't found a second planet by turn 50ish

11 Replies 37,169 Views

[quote who="Frogboy" reply="12" id="3589381"] GalCiv III's biggest advantage is also its biggest disadvantage. It's a brand-new native, custom, 64-bit strategy game engine. So on the one hand, that means we had to start over from scratch (where most games are still DirectX 9, 32-bit based games which means at some point, they too will have to make this jump as I have teased my friends at Paradox -- they're going to have to go through this too at some point). But o

18 Replies 42,982 Views

great to hear, couple things I'd love to see ai do on the subject of range: build a starbase out in the middle of nowhere to extend range "I don't like this corner I'm obviously going to be wedged into given borders as they are & my neighbor's , let me go colonize something way out that way" On that note, here are save game

89 Replies 332,045 Views

While GC3 is not at the same high bar that GC2 was after years of post release improvements, it's quickly making progress. That progress is being made both in mods (small laser focused targeted mods & large ones like iab & ilo that aim at specific broad spectrum systemic problems). We already know a lot about different things on the roadmap for vanilla core from SD

18 Replies 42,982 Views

Updated to add 1.3 compatability along wuth the following new changes (quoting from the changelog) [quote] ************************* - V0.3. ***************** ************************* ** made compatible with 1.3 ** instead of directly editing the ResearchCost for all ~400 techs in all 10 tech trees, I opten to use the new(?) techinflation stats. This results in slightly different progression, but it seemned pretty good in testing. devstream seems to

31 Replies 100,295 Views

I ran into this while editing the two mentioned tags in Galciv3GlobalDefs.xml & PlanetDefs.xml If you set a race to have a second planet in the system with a planet quality lower than galciv3globaldefs.xml defines as the PlanetClass_Colonizable floor, it is not colonizable Pretty low importance/priority, but not hard to report :)

1 Replies 3,434 Views

[quote who="Somoya" reply="92" id="3588371"] This thread is some days old, but I do not believe this has been mentioned ... I think it would be very important to have clear documentation to support AI modding. The wiki page is virtually empty, and I could not find anything resembling a "manual", only bits and pieces on the forum, where the efforts of a few brilliant and dedicated people who dug into the xmls and run countless soaks have led to a partial understa

95 Replies 587,999 Views

some ftl theories suggest that it would actually be easier yo cheat physics with their particular loophole around C with more mass than less.

11 Replies 38,483 Views

[quote who="thedreamon" reply="15" id="3587871"] @ marigoldran I build hives mostly the first building of my colonies. And yes i got the Hyperion Matrix and the Gaia Vortex. I think i am on the right direction? Now i am heedeing for war, building carriers and big ships while trying to balance Diplomatic research. &nbsp

18 Replies 106,167 Views

[quote who="thedreamon" reply="6" id="3587641"] Quoting Tetrasodium, reply 5 Yor can be tough being so different than other races and going through a cyclical balancing act of hibernation followed by explosive growth can throw a wrench and panicked desperat

18 Replies 106,167 Views

Yor can be tough being so different than other races and going through a cyclical balancing act of hibernation followed by explosive growth can throw a wrench and panicked desperate scramble if certain things like meeting the wrong races at the wrong times happen. Thalan are pretty good if you make use of their hives

18 Replies 106,167 Views

software is not like a car saying "leave the wheel" is nothing like saying "leave the tape deck and blown but functioning speakers". Leaving the wheel would entail: * making some kind of interface to switch between it & the finalized replacement ** testing it * accounting for the old legacy code in any new functionality added down the line and adding extra points of possible failure as future bugs *maintaining both * so on and so forth

17 Replies 29,158 Views

[quote who="mortili" reply="1" id="3587327"] well if your slider was at 100% social, you got negativ military production Its simply something that the game isnt made for, so its not really a bug. I would try something else, maybe a % penalty to production? [/quote] The LeP is a flat thing not a multiplier (aka a %). a % to military prod would have the other problems if not the same, just after getting enough pl

4 Replies 4,316 Views

Save game here I modded the Large Empire Penalty to be -.2 Military production instead of GoodsAndServices (morale)but ran into a bug after figuring that large empire might need more bread and circuses and that district proofing(?) type behavior where a project is distributed across many different congressional district type things as we see happen in the US & other places tod

4 Replies 4,316 Views

[quote who="salisan" reply="7" id="3587102"] AI appears to still be omniscient in optin 2 and quickly picks up the good spots covering multiple resources. Then seems to give up and ignore the rest. [/quote] I hafd been thinking similar might be the case with resources for the last few games cause of stuff I kept seeing, but wanted to find more smoking gun type examples than this new one

9 Replies 21,919 Views

I played several games with the Yor trying different new research strategies with the yor while using the governor's instead of planet wheel, but regularly find myself crippled with inadequate population even though my social manufacturing output is significantly higher than everyone else's (often a baffling last place population). I think that with the shift from colony by colony to empire with colony governors yor either need to have the cost of assembly/fast assembly lowered or the

0 Replies 7,354 Views

[quote quoting="post"] While I'm generally pleased with the ai's improved starbase placement, I encountered something that made me go "wtf?" this morning when an ai planted a mining starbase very early in the game between two of my worlds (three kinda) and immediately began being unhappy about our shared borders. While I applaud them on the superb mining s

9 Replies 21,919 Views

While I'm generally pleased with the ai's improved starbase placement, I encountered something that made me go "wtf?" this morning when an ai planted a mining starbase very early in the game between two of my worlds (three kinda) and immediately began being unhappy about our shared borders. While I applaud them on the superb mining starbase placement, it appear

9 Replies 21,919 Views