Request to Modders

Request to Modders,

I would like to request a mod for improvements to Starbases. I know Stardock is going to over haul starbases at some point but I do not want to wait any longer. If someone can create or help me understand how to create the mod I would be grateful.

 

  1. New modules for extra hit points. Four new modules for every hull size that will increase the hit points of the starbase when added by 50/100/150/200.

  2. New modules for extra drone bays. Two new modules for the two drone modules after carriers with +10/+15 drones.

  3. New module that heals the starbase.  Two new modules to heal a starbase tied to hull strengthening (+50) and hull repair systems (+100).

     

    I feel that start bases are far too weak and by turn 50ish 1 medium ship can destroy a decked out starbase. I want it to at least take a good fleet to destroy a starbase. The above modules would add 500 hit points and 25 drones. This will give the starbase a fighting chance mid game until fleets are needed to protect against late game fleets.

     

    Also if anyone can figure out an auto upgrade feature that selects any available module that would be great. I send hours in a game just clicking next starbase after every new tech that upgrades a starbase. I could care less about picking the modules I just want all of them. I would do the important task of placement and selection of the type of starbase. Then after that all I have to do is send the constructors to the starbase and it will auto upgrade.

7,201 views 4 replies
Reply #1 Top

Like the ideas, no idea if a doable mod or not

Reply #2 Top

Look in Starbasemoduledefs.xml I think it is

Reply #3 Top

Auto Upgarde ala GC II isn't possible at the moment, sorry.  A lot of us have been asking for it, so hopefully when starbases are revamped, that is one of the things they'll put in.

As for the rest, most of them  should be doable. Raising the amount of drones via two more modules  is trivial.  Adding to the amount of hit points that a starbase has by a flat amount should be possible as well.  The only one I am not sure about is repairing the starbase a flat amount.  That I would have to dig into the XMLs to check,  But at the moment, I doubt it as I am only aware of Tactical  Repair (repair during a battle) and Strategic Repair (repair set amount a turn after a battle).

I'm a little busy with other projects at the moment, so I can't knock anything out for you right now.  And even if I did, it wouldn't have any custom icons, as art is very much not my strong suit. ;). But perhaps someone else here can.

If I understand you correctly, you want the "extra hit points" modules tied to the techs for Small, Medium, Large, and Massive Hulls, yes?  If so, how many modules would you want them to take up?

Also, what techs would you want the extra fighter drones to be tied to?  And, again, how many modules to construct?  Modders would need to know that, lest you want them to just pick techs out of the air. ;)

And, as I said, while I don't know if it could be done, the "repair kit" module would need a tech to tie it to as well. :)

Reply #4 Top

Thanks for the replies. I did not figure auto and repair could be done because they are not in the base game, but was worth a shot. As for the two mods I really want here were my thoughts.

 

Hit point modules

1. unlocks with small hull tech, 1 module = 50 hps, name structural reinforcement I

2. unlocks with medium hull tech, 2 module = 100 hps, name structural reinforcement II

3. unlocks with large hull tech, 3 module = 150 hps, name structural reinforcement III

4. unlocks with huge hull tech, 4 module = 200 hps, name structural reinforcement IV

Drone modules

1. unlocks with carrier focus, 2 module = 10 guardian drones, name advanced defensive drone bays

2. unlocks with high capacity carriers, 4 module = 15 interceptor drones, name advanced offensive drone bays