Tergon

Tergon

Joined Member # 2419708
1 Posts 39 Replies 453 Reputation

[quote who="admiralWillyWilber" reply="136" id="3443992"] Us humans are not likely to have a long haired soldier in charge. i agree its been played out in our military for centuries with a huge number of soldiers. This isn't scscifi it's reality.[/quote] And overwhelmingly it is anglo who is in charge. Hands up who remembers game where humans are represented as single (or at most 2) sides of conflict and human leader is NOT anglo. Anyone remember f

217 Replies 78,040 Views

[quote who="Ryat" reply="7" id="3447316"] 3D maps are more realistic but often have little gameplay value and can sometimes reduce it. Homeworld series pulled it off best and even then it was more gimicky then useful unless the obstacles were placed in a certain way.[/quote] Homeworld on other hand was tactical level game. And even there it really made little to no difference if my memory does not fail me.

57 Replies 50,336 Views

Problem with 3 dimensional map in terms of usefulness is that it is really not that useful in the end. It's cool to have axis Z, but in the end all the action is going to be centered near solar systems which reduces the usefulness of third dimension strategically. Sensors built into solar system most likely form a ball, so no matter what edge of the ball you come from you are practically going to be always equally close to the good stuff (the planets). On tactical level, it

57 Replies 50,336 Views

I think here we Stardock could take couple pages from MOO3 book. Even though land combat in it was incredibly limited and I never really got feel that any decisions I made had relevant impact, they did do pretty well multiple turn conquest of planet. Perhaps SD could add selecting landing point for planetary invasion, with more important locations having higher defences so that you could pick either going for high value target to cripple enemy forces or softer beachhead

105 Replies 99,587 Views

[quote who="Tridus" reply="3" id="3447141"] Interesting. I wonder what will happen when Bradley here meets up with other Terrans. How is he going to act towards them if they try to rein him in?[/quote] Rein him in? After their own cheerful 16 years of blockade, abuse and atrocies? I doubt they have any interest to rein him in. It's going to be fire, blood and death served in Terran style. I for one look forward to it, would be nice to have game

80 Replies 283,727 Views

[quote who="Alstein" reply="58" id="3445810"] The $99 - I paid it because I knew this game would be good given everything going for it at the time. I doubt many of my ideas would get implemented- my theory is to fire off as many shots as possible, and let the devs figure out what works. I wonder if this was the idea behind Planetary Annihilation - though I haven't messed with that much (and promising expan

65 Replies 111,238 Views

[quote who="Tridus" reply="89" id="3445828"] Taking it and keeping it are different things, though. We've got things like approval and revolt events to model the keeping it part, and invasion for the taking it part. I'd say that if you can take it with a small but vastly superior millitary, then can't actually get it to do what you want due to things like unrest because you can't pacify the population, the system is working correctly.[/quote] Keeping an

105 Replies 99,587 Views

[quote who="EvilMaxWar" reply="86" id="3445780"] Quoting WIllythemailboy, reply 81 But really, what was the alternative? Applying the PQ loss even on losing invasions would have led to exploits the other way, using multiple one-person transports to fail at invasions and wreck really tough worlds down to PQ1 without ever even attempting to take them. 5-6 empty transports would reduce any planet to uselessness. And since the AI wouldn't build over it's buil

105 Replies 99,587 Views

[quote who="Lucky Jack" reply="50" id="3445655"] Quoting SF1 Raptor, reply 49 Quoting DARCA1213, reply 30 (no I'm not giving a explanation why comms are down. Star wars didn't say why a beam of light stops at the length of a sword or why FTL travel requires gas. And Paragade said something like this to.) They say it's plasma,not light. Are you thinking of Star Trek: "The Undiscovered Country"? (Please excuse my pa

76 Replies 271,057 Views

[quote who="Tridus" reply="74" id="3445530"] If the armies are wildly disproportionate in power, you don't need as many. The US conquered Iraq without a huge number of troops because they had so much better equipment and organization. Course, they had serious problems with civil unrest afterward. [/quote] Let's not forget that Iraq at that point was in no condition to resist any invasion. Desert Storm had turned their army into hollow shell and so forth. <

105 Replies 99,587 Views

[quote who="EvilMaxWar" reply="54" id="3444223"] Quoting Renney77, reply 53 DON@T GET RID OF THE B + BC WHATEVER YOU DO!!!!! I really like the B for Billion of people in GalCiv. Why? Because it highlights how ludicrously insane (awesome) planetary invasions are in this game. That's right, just cram a couple billion suicidal maniacs in tin can spaceships. Nuke the surface of the target planet

105 Replies 99,587 Views

Going to put together names of my daughters for the star... Anyone who colonizes that system shall henceforth live in shadow of their adorability. As for someone complaining how we should make names others find "fun to find"... Go and buy enough accounts to make them yourself. I shoveled up cash to name it, then I will name it the way I like. And screw the "fun" of others.

335 Replies 389,660 Views

[quote who="satoru1" reply="37" id="3406739"] Quoting Stringer2, reply 36 Quoting Ashbery76, reply 27 A trailer and not much else is not enough to part with my money,yet. There's a trailer? Wow, gotta go see that one. Edit: and a nice trailer it was too. Wait did you become a founder without even watching the trailer? [/quote] Dude, it's GalC

51 Replies 80,033 Views

Have to think how I could get both of my daughters involved in the name of the star.... Usually there is no way I would have paid this much money for a game but Stardock has managed to keep little spot of my cynical heart still soft...

110 Replies 376,197 Views

Stardock, I hate you guys... No really. Here I was thinking I would save money, not buy any new games for few months. Then you made me do this... So very, very cruel... You guys are one of my favourite game makers, so keep up the good work! My CC still has few credits in it. ;)

2 Replies 12,265 Views