18Zulukiller

18Zulukiller

Joined Member # 2411442
0 Posts 62 Replies 127 Reputation

[quote who="WIllythemailboy" reply="21" id="3411042"] Quoting 18Zulukiller, reply 15 Quoting wuphonsreach, reply 14 - Starbase tech didn't keep up with ship advances. A starbase (in my mind) should be competitive with even the largest ship hulls if you invest the constructors into upgrading it. In my mind, a military starbase should be able to fend off multiple of the largest ships. Agreed

86 Replies 319,351 Views

[quote who="wuphonsreach" reply="14" id="3410911"] - Starbase tech didn't keep up with ship advances. A starbase (in my mind) should be competitive with even the largest ship hulls if you invest the constructors into upgrading it. In my mind, a military starbase should be able to fend off multiple of the largest ships.[/quote] Agreed that's why i never built anything more than the bare minimum on a Starbase. As mid to late game there woul

86 Replies 319,351 Views

[quote who="Chibiabos" reply="2" id="3409576"] Not sure what you are asking. Just a theme for the Yor that could play every April 1, or maybe just randomly but very infrequently in GC3. I'm suggesting it as an idea, not something that was present in a previous iteration of GalCiv. Or are you confused by "floppy drive music?" Its music played using old floppy drives (not music stored on disks in the drives, but using the drives' step

9 Replies 24,883 Views

When i saw i could name a star in a game the first thing i did was tell the Mrs i was going to name it after her. She's very very very pleased with that and has been incredibly affectionate (wink wink nod nod) since she found out i was naming a star after her. Thank you Stardock this is turning out to be the best money I've ever spent o7 [e digicons]:grin:[/e] .

110 Replies 376,317 Views

I'd actually like heroes/officers to be handle like in hearts of iron 3. As in you need to keep a pool of officers trained to a certain level to keep your military running at an optimum level which costs resource to fund. You also then have a pool of characters (commanders) which you can assign to say being governors or commanders of different types of fleets. So say you've got a character that's good with ground troops you would put him in charge of a fleet with a l

26 Replies 74,846 Views

[quote who="qrtxian" reply="168" id="3407251"] If GalCiv III includes tactical combat, I will seriously consider not purchasing it. Nothing else needs to be said, really.[/quote] That's a pretty sad attitude to have.

411 Replies 1,950,213 Views

[quote who="WIllythemailboy" reply="9" id="3407127"] Maybe a super event: around 50-100 turns into the game, all minor civs are promoted to major status . Another 20 turns later you start getting a trickle of new minor civs on previously uninhabitable planets.[/quote] I really like the idea of that all hail our squirrel overlords.

12 Replies 37,642 Views

[quote who="Wintersong" reply="7" id="3407310"] quoting post poor combat animations and effects. I just couldn't go from the amazing graphics and animations in Might & Magic Heroes 6 to that. There is simply no excuse anymore for having low production values. Every race should be completely unique in every way. If the price to pay for excellent gameplay is to get poor c

25 Replies 64,869 Views

[quote who="Murrdox" reply="14" id="3404612"] PLEASE PLEASE PLEASE add in Tactical Combat. I could care less about Multiplayer. Tactical Combat is my #1 wish list feature I'd like to see in the game. For the naysayers, give them Autoresolve combats like Galciv2. PLEASE ADD TACTICAL COMBAT!!!! I can't wait. I'll throw money at you even without tactical combat, but I&

411 Replies 1,950,213 Views