18Zulukiller

18Zulukiller

Joined Member # 2411442
0 Posts 62 Replies 127 Reputation

[quote quoting="post"] Most of the people who participate in Beta testing are nice, kind, courteous people who understand the importance of complimenting others and supporting companies. They're the sort of people who fill out surveys and what not because it's the right thing to do. Unfortunately, these types of people are on average not-particularly-great at strategy games, which requires a different and less pleasant set of skills. <span style="text-deco

26 Replies 129,810 Views

[quote quoting="post"] So, this went a little quicker than I'd expected.... here it is! > This is (an early version of) a ShipStyle mod for GalCiv 3 - that is, it adds a new custom set of ships and templates which you can use in place of any of the standard races. It currently features 20 ship models that will take you from Tiny exploration ships all the way through to Huge warships. These template ships can be used with or without the StyleSet modification.

88 Replies 329,233 Views

[quote quoting="post"] So, I just got GalCiv3 because I've had a mass craving for everything SciFi lately, and it's been great so far... one thing I was curious about; I didn't play a lot of GalCiv2 in the past, and when I did, it was on a friend's computer. He had a Babylon 5 mod, from the TV show, which had a ton of custom races and some really great ship models. I was wondering if the person who made that mod was still active and might possibly make that into a GalCiv3

10 Replies 16,632 Views

[quote quoting="post"] I occasionally see people post that the GalCiv II had "brain dead" AI. This got me thinking regarding how much effort to put into the GalCiv III AI. That is, with GalCiv II, many many engineering months were put into post-release AI updates to make them as good as I could realistically make them. So my question is, do you guys who played GalCiv II consider that as having a good AI? And by good, I mean better than any other 4X game on the

66 Replies 212,901 Views

[quote who="AlienFromBeyond" reply="22" id="3559090"] Quoting 18Zulukiller, reply 19 As in any single player game you've got to have house rules and control yourself and not go for the min max effort all the time (role play a bit). Any single player game? Give me a break,

30 Replies 131,055 Views

[quote who="Larsenex" reply="17" id="3559045"] Quoting Surge72, reply 13 Here we go again yes, but rightfully so. The game will continue to be broken until the silly stacking is fixed. I do not understand how people are against fixing such a gamey / cheesy / exploitive / blatantly overpowered mechanic which remo

30 Replies 131,055 Views

[quote who="node10" reply="7" id="3558443"] Except it's not an EXTREME. It's a Turn 1 no-brainer. [/quote] Packing a ship with 13 sensor modules and nothing else is going to an extreme. Then to complain about being able to see large sections of small map after doing it is just outright stupid.

30 Replies 131,055 Views

[quote quoting="post"] In GalCiv2, I would create Sensor Drones out of cargo hulls + lots of sensors, instead of relying on sensors of fleets. I could max out a cargo haul with low-to-medium range sensors, and get a reasonable sensor area and the game felt balanced. I would typically build 4-6 of these drones, position them around my border to expose my entire border area. I am playing my first GalCiv3 game on a Medium map, and just did the same, with a cargo hull and 13 Inter

30 Replies 131,055 Views

[quote who="00zim00" reply="4" id="3557750"] I believe in a patch that came out for the opt-in a day or so ago they fixed it so there are alot more planets again. They had a typo in the change of frequency for planets. [/quote] They didn't fix it as of this morning as it was bloody awful trying to get an insane map game going. BTW thanks <a id="ctl00_ctl00__Content__Content__RepeaterReplies_ctl00__LinkUser" class="hand" title="Click

8 Replies 18,467 Views

[quote quoting="post"] Sorry Derek but this fix doesn't make any sense - "Habitable planet creation balanced for larger maps" I pick Abundant because the word means more than would normally be expected. Why Nerf a feature that already has a fix? If a player doesn't want as many Habitable planets all they had to do was pick a lower setting. </span

8 Replies 18,467 Views

[quote quoting="post"] You might have guessed from the title that I am not happy with the current state of the game as it pertains to Starbases. I as generally happy with the game play in GalCiv2 in almost all ways except for Starbase abilities and management. My big hope was for a major improvement in Starbases, their construction, abilities, usefulness and versatility. To say I am disappointed would be an understatement. Pros: </p

54 Replies 226,609 Views

I read i think somewhere on here that there was going to be a hot fix released today for 1.02. To try and fix the way large (insane) maps now have hardly any planets. Has it been released yet and is the news of a hotfix true.

179 Replies 694,354 Views

[quote who="econundrum1" reply="20" id="3457251"] The alpha is out for those who have bought the Elite founders addition and can be downloaded from steam.[/quote] Do i login to steam then with my galciv3 forum details ?

27 Replies 55,005 Views

[quote who="Voqar" reply="2" id="3456022"] Submit it here: https://www.galciv3.com/nameastar ...and according to the guidelines you cannot change it once submitted. The guidelines are pretty clear and you are asked to confirm before pulling the trigger. /shrug[/quote] Thanks i just need to wait to see if its accepted.

19 Replies 7,384 Views

[quote who="WIllythemailboy" reply="23" id="3418240"] Quoting 18Zulukiller, reply 20Total war games have an auto resolve button if do not want to fight a battle. Auto resolve is *never* an option. It basically falls into two categories: the auto resolve can fight a battle as well or better than the player, or the auto battle does worse than the player. If the first is true, why would anyone play

93 Replies 390,480 Views

[quote who="DivineWrath" reply="13" id="3418088"] I'm hoping that tactical battles will not become a dominant feature in GalCiv 3. I've played games that mixed strategy and tactical features, and I didn't like them. I'm talking about games like Sword of the Stars and Rome: Total War . In some cases, you might play 3 tactical battles (maybe more) for every strategy turn you play. That gets real tiring real quick. More so if you were looking to play the str

93 Replies 390,480 Views

[quote who="jim_viebke" reply="2" id="3416422"] Quoting 18Zulukiller, reply 1 Terrorstars I thought the planet was still supposed to be there.[/quote] It's been a long long time since I've used a terrorstar, if i remember correctly though when you blow up the star you kill of the entire star system off. Personally I'd prefer it if the terrorstar was just a planet killer though as we could use it for different things. As i

16 Replies 65,784 Views