I am confused by the Supernova announcement, and am unsure if it’s a whole new game (looks a whole lot like the current game) or if it is a bigger DLC?
ManiiNames
Large ships and up have maintenance.
Call me contrarian, but I like the research system. You can reroll and try to go rapidly up a specific line, or take what is offered and pay less in research. Is an interesting trade off.
Frankly I liked the GC3 tradeoffs for weapon types. Longer range missles, less accurate mass drivers etc. I thought that was pretty neat, would like to see it come back.
As a keyboard-centric person, #8 really bugs me.
Q: Given the lack of upgrades, how is spending large quantities of special resources on a ship justifiable? I can see a few niche reasons, but not very many.
Issue: I don't think shipyard decay is actually a thing any more? This looks like a holdover from a previous idea which no longer applies.
Q: I am wondering about when it is better to convert a world to 'Core' status, even if it has little to no support, vs keeping it as a Colony. What are people's thoughts on this? Reasons Pro/Con: Pro: Core world population can grow, allowing you to expand. Con: Converting a Core world that has little to no support will generate very little manufacturing capacity, research, money etc. May even be a money pit due to maintenance.</li
Solved: How these ships heal the fleet was non-obvious to me. Once how the healing effect is triggered was pointed out to me I was able to continue. Issue: The 'Promethion' set of Commander Ships all have the trait 'Fully heals the fleet.' If a fleet containing one of these ships suffers damage, the damage only heals at the standard 1hp / turn rate. Steps to Duplicate: Create a new race with 'Promethion' Commander ships Start a
Q: Does the Civilization trait 'Engineering' actually work? It is supposed to decrease decay by 50% but a quickie test shows it does not. Steps to Duplicate: Create a new game with any race that has an additional small world in their home system (I used Arceans). Colonize the small world (Hammer in this case). Check the decay, it was listed at 4% in the colony tooltip. Checking the core world planetary input math also shows 4%.
Haven’t played a game yet but will soon. TY to Stardock for your efforts. Also, a question! Where can I find the time machine tech? This post was made by Frog on May 27, 2022 5:00:00 PM?
Greetings! I haven’t played in a few years and need to relearn the game. Is the tutorial updated, or is it ancient? - Manii Names
Given my desire to have the most recent code available, right now should I be using one of the beta versions, or opt out? Since the beta version appears to be v3.6 and the master branch also appears to be 3.6 it is hard for me to tell if there is a difference.
[quote who="lyssailcor" reply="8" id="3745946"] And just to remind you [e digicons]:)[/e] : Make standard govern setting for new and conquered planets "Auto-Upgrade Improvements" *AND* "Do not upgrade until planet is full". [/quote] +1
Here’s another one. Request: Allow community to submit pull requests against your codebase. - For certain Stardock is using some form of version control software, be it git or bitbucket or whatever. It would be very nice if we could submit PRs against that VCS to fix typos and other small issues. Here’s some examples. https://forums.galciv3.com/494122/
Going to add some more to this thread. Request: Allow us to type over the suggested text instead of being forced to manually delete it. - I tend to rename things. Planets, star systems, ship designs, starbases. When doing so, in some cases I can select the field and just start typing, the suggested text will disappear and be replaced by my new text. In other cases I have to click at the end of the suggested text string and then hold down the delete key
I experienced this problem twice in 3.6, stock all dlc no mods. My fix was to save the game and then load it, was able to continue.
A1: Mining star bases are used to extract resources from the special nodes you can see floating in space. You then spend these accumulated resources to build special buildings, improvements, and ship components. You can also trade them, but I don’t recommend it most of the time as other nations don’t offer you enough in return. I do buy from others when I am desperate. The engineering tech page has a path which will allow you to slowly upgrade your mi
After I ran into the Precursor Research and it offered +4/4 bonuses, the +1 here definitely looks like a typo. Suggest +10 to implement the Factory Worker's Paradise!
Issue: The benevolent colonization event for the Precursor Factory world states there will be a +10 bonus to morale. The actual bonus is only +1. IDK if it's the text that is wrong, or the bonus. +1 Bonus seems kind of punyso that is where I think the issue lies. Offending code is on L1000 of DLC4_ColonizeEventDefs.xml. &
Typo: When trying to stack two commanders into the same fleet, the game displays an error message with a typo 'ore' | 'or'. This is on line 15655 of UIText.xml. STACKED_SHIP_ERROR_TOO_MANY_COMMANDERS <span st
Worked for me last night. Fleet was at 6/10, then added commander. Version: Current opt-in with all DLC. No mods
I noticed the consulate thing as well. Just build two of them next to each other and it's a ton of money.
Personally I think going negative on tourism is valid. Your race got two points to spend on other traits by assuming this would never hurt you. However it is being changed, so the penalty will end up being extremely minor.