I definitely receive multiple trade resource bonuses from the same resource type according to the colony screen research modifier tooltip.
rtw1323
Geez, can't believe I missed that. Thanks Niedzielan. Updating post.
Thanks for the info. That means the tooltip is incorrect then.
It would be nice if our manufacturing, research, and wealth bonuses in the city screen tooltips were totaled up for us at the beginning or the end of the list. Once you have a lot of bonuses (10+ in my recent game) bonuses, it gets pretty annoying having to add everything up. It would be nice just to be able glance at it and say, "Wow 325% manufacturing bonus in Sol - I'm awesome" instead of having to add it all up manually. Thanks.
Apparently it's not a bug to have multiple of the same trade resources, but the tooltip says otherwise. On a PQ26 planet, I received two of the same trade resource. The tooltip for these says only one per civilization. Also, the effect from both are present (+10% manufacturing instead of 5%, for example) in my cities.
Soil Enhancement on larger planets (PQ 26 in my game) still shows up in the list and is nonfunctional when there are no more spots to terraform at that level (it just highlights the colony capitol building in yellow). It would be nice if Soil Enhancement would just be grayed out in the project list when not usable.
When choosing the Mining Specialization Tech, which grants Mining +1, it appears to do nothing. What is Mining +X supposed to do? Increase the yield of each mined resource by X?
Appreciate your perspective Lucky Jack. I played the earlier GC's as well. My perspective - playing on 2560x1600 resolution creates a large amount of screen space, especially with the small UI. On top of that, I have never (ever) played any game in windowed mode. Not having edge scrolling is literally hurting my brain and I'm having a hard time playing without it. This is basic stuff and can easily be programmed to be disabled during Windowed Mode.
I agree with this. When I realized the named stars were in the game after seeing some of these names... it's already breaking immersion for me. It was a nice gesture (I named mine Icharu), but I don't like it at all.
Can we please, PLEASE, with a cherry on top get mouse scrolling activated? It feels very awkward to me not having such basically functionality for this type of game. I really expected it for Beta 2.
[quote who="The_Gear" reply="6" id="3486698"] If you're experiencing bugs/typos, please contact us in support so we may log these issues with the developers. https://esupport.stardock.com/index.php?/Tickets/Submit [/quote] With respect, there are so many typos, inconsistencies, and sentence fragments that I just stopped documenting them altogether. If it were me, I
The game play is certainly slower than I remember from GalCiv 2, in the early stages of a Large map game at least. It feels like there is too much empty space between stars, objects, etc, even when setting map generation settings to Common. The end of turn notifications and process could be smoothed over as well. I feel like I'm clicking (end) Turn a million times only to have it tell me I have Idle Ships anyway. See Civilization V for a proper unit/notification/tu
It was free for me for the first three or four ships before it deducted from my bank. Something is definitely broken.
Yes, this needs to happen.
Just a few items to list: - In the Choose Civilization screen, there is an extra letter "c" at the end of the Altarian description. - Planet tooltip for Influence Growth spelled "Influance". - The Choose Opponents screen has a wide blue bar shown over the selectable items, which can barely be seen due to the blue bar. This occurred using 2560x1600 resolution and the large UI option (doesn't happen on normal UI size). -
Russ88, I agree and came here to post the same thing! Also running 2560x1600. The clarity of the Large option is fantastic, just too large. As you say, a Medium option or a slider as epmode mentioned would be great.
Happens to me also. A reset usually resets the issue when I can't stand it anymore.
I think the Maul ability is ridiculous and should be modified. At minimum, it should be limited to a few extra strikes instead of the chance to deal huge damage over and over based on a percentage. If not that, then the maximum damage of each successive landed strike should be reduced by a significant percentage. When a Maul unit gets lucky and kills an important unit of mine, it feels cheap. When I have a Maul unit of my own and kill something like the OP stated, it f
I would certainly wait until AoW 3 at this point.
[quote who="NorsemanViking" reply="10" id="3330967"] Snaking has little or nothing to do with strategy and hard choices. I always play auto-placement of buildings, so the choices where to found my cities gets harder (drawback/benefit) and so that I'm not getting any gamey advantages over the AI. Game is better this way.[/quote] I disagree. Mainly because it's a hell of a lot less fun that way in my opinion. I recently added the snaking mod and I simply can
I see this as well in every game that I play. I've gotten used to it but my brain still wonders what's going on as I watch it. Sort of on the same topic as tactical battle bugs, there are still abilities that don't update the enemy HP bar until after the current turn expires (or until it's the damaged unit's turn again, I forget which).
I agree that the XP chance per turn mechanic isn't very useful. I do like how it looks though; I usually build it in one of the corners of my fortress after building walls/castle (and usually it's the last thing I build) and it looks pretty cool. I also wish that Governor abilities would be reworked. Perhaps after that, the Adventurer's Guild could be reworked to add even more xp bonus, etc, to the city on top of the reworked Governor abilities.
Happens to me as well in tactical and strategic.
It would be great to be able to toggle how far out you can see these details. Especially with the latest performance updates, it wouldn't even make a dent on game performance (on my PC anyway) to see these details without being zoomed in. As of now, I basically never see these details because you have to be zoomed in nearly to the max for them to show up. I also noticed that there are other neat details besides people that show up, like pennants on tower spires, etc. &nb
Thanks Kyro. Any plans that you know of to bring the feature back in the future? If not, remove the button perhaps?