Let's try this so perhaps the pricing concept will sink in to even the fanboys. Ok, so company A (Stardock) sells a game for $40, sells some because their prior games didn't suck too bad (although Fallen Enchanterss sucked, IMO) I purchase said game because I enjoyed a few of their previous games. I get GC3, I play it a bit, it is so-so at best and I park it in my Steam library and go on to other things. I revisit it in another 6-12 months, read up on the DLC's buy a
Purdypog
[quote who="Frogboy" reply="263" id="3694507"] People really need to get over this concept of DLCs / expensions being "gouged". If you want people to do work, you have to pay them. It's as simple as that. GalCiv II came out in 2006 and was $39.99. GalCiv II Dark Avatar in 2007 and was $29.99. GalCiv II Twilight of the Arnor in 2008 and was $29.99. And if/when we make a GalCiv IV, there will be expansion packs and DLC for that.&
Hi Brad, I played probably 500 hrs Galactic Civ II and now have over 300 hours in Galactic Civ III. I also play endless space and Stellaris. Thus I think I have a pretty credible about of hours to comment on GC3. I like what you have done with Crusade although I am not particularly fond of how you priced and marketed the game. Gouging your loyal customers isn't a great idea IMO. Back to GC3. It is clear that you recognized what I disliked about the game
In the Steam guide section there is a nice article on how to dive into the files and change this sort of stuff. It takes a bit of practice but you will get the hang of it if you are careful. I used to change the stats in GC2 and it is pretty much done the same way. For me, I like a universe with more planets, more habitable planets and larger planets. This is all covered in that tutorial. One of the best things about Stardock is that they programmed these games t