Approval and population both feel pretty different from GalCiv2 right now. I used to always avoid high populations and low approval ratings if I could, trying to run a tight and efficient civ with a small, productive, happy population. Now it feels like neither's a particularly big deal, and having a huge number of people who hate you won't cause any serious problems. I haven't had any planets revolt or flip sides yet, but I'm sure that'll still be a thing
Kemuel
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Yeah, my problem was that I piled a ton of ships together in one place, split them up into fleets, and then found I couldn't end my turn or move them apart again. xD
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Hi all, I might be the one missing something here, but I ran into an issue last night where I struggled to end my turn because I had two fleets stacked on top of one another and couldn't give either of them a wait/sentry/guard command to just sit still and do nothing. (Normally the commands would be in the bottom left for individual ships/fleets, but the fleet logistics stuff was in the way instead because lots of ships were stacked.) Both fleets had ships which w
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