Is there a quick way to import and export xml data with excel? I would like to be able to tweak ship components via spreadsheet rather than manually cutting/pasting with notepad++. Worse case just importing into excel would at least making data easier to view. When I try now, by default it's staggering the various tags thru the spreadsheet columns and rows instead of one column for each tag. File in link below is a spreadsheet file to see what I'm mentionin
sicjake
I was able to get kinetic appear with the beam damage in the gui, but when trying out in combat only the beam damage was happening, not kinetic. I tinkered more with it and got the kinetic damage to work but then beam damage disappeared. I heard on one of the streams you could do it on defensive items, maybe that will work, but for weapons I can't get it too. I'm still trying to find a way to change up the weapons for a mod, but they really are tightly controlled. I'
I tried adding a new stat type in GalCiv3GlobalDefs.XML but ya your right it won't take it because it's not listed in the scheme files. I tried editing those but I don't think for mods it loads custom schemas. Disappointed, I think this means we can't really mod new weapons with a mix of damage types, rate of fire, cooldowns etc at all.
Age of ascension requires 100 techs, which personally I found way too high. In my game I was hanging back and researching techs using diplomacy to get others to fight for me. I was aiming to grab huge hulls and come out with uber dreadnought, but I had to research what felt like every other bloody tech before moving forward. It helps slow down research victories, but also kills the fun for some of those end game techs
Has anyone gotten a hybrid weapon to work? I'd love to have for example an energy weapons tech tree where various weapons are primarily energy damage, but some have kinetic and others missile damage as well. Think Photon Torpedos doing both energy and missle damage. When I modify a weapon as an example, I was able to get the weapon stats to appear on the item and ship that uses it, but in combat it looks like the game only takes the first damage stat on an item, is that correct? A