Asclepius12

Asclepius12

Joined Member # 2389602
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Galactic Civilizations II does not have the concept of carrriers (units that carry other units). There are no plans to add this into the game because Stardock does not feel it adds anything to the game other than additional complexity. I apologize that I also put my above post in the general category (I'm a hardcore GalCiv Player, but only a casual reader of these forums and didn't know about the "official" thread for them) In specific response to the passage quoted ab

176 Replies 349,567 Views

Dark Avatar II looks really good and I like a lot of the advancements made. however...PLEASE PLEASE PLEASE, in the true sequel or the next expansion..add Space Carriers as capital ships to carry/protect/repair smaller fighters! In GalCiv II there was not much point in using fighters in most modes of the game. I know some people like to argue this, but you're wrong . Most players of the game quickly discover it's extremely difficult/borderline pointless trying to run an effec

176 Replies 349,567 Views

Dark Avatar II looks really good and I like a lot of the advancements made. however...PLEASE PLEASE PLEASE, in the true sequel or the next expansion.. add Space Carriers as capital ships to carry/protect/repair smaller fighters! In GalCiv II there was not much point in using fighters in most modes of the game. I know some people like to argue this, but you're wrong . Most player

11 Replies 11,651 Views

I too prefer games with a different flavor. I don't want a ripoff of MOO2, but even as is, GalCiv2 has many elements in common with it already (as well as the original Pax Imperia). GalCiv2 largely improves on many of these elements though, therefore it would not be unreasonable to expect it could improve on flaws of these elements from other games. Saying it would just be a ripoff of other games involving heroes is like saying Warcraft III using heroes was just a ripoff of Heroes of Might and M

13 Replies 12,566 Views

Even if you try and use fighters in conjunction with bases, it takes about 7 constructors before you have a (as in ONE) military base that's both adequately defended by itself and also gives them significant enough buffs to start to counteract the defensive weakness. In the time it takes to build a single powerful military starbase, you can build almost an entire fleet of mediums/larges that not only have just as good/better stats, but are MOBILE. Also, while your constructors are going towards

13 Replies 12,566 Views

I've never posted before, but it's nice to hear someone else has come up with similar ideas. Fighters are rarely useful as is. You can pack large firepower cheaply on a small hull but any fleet of larger ships designed with even mild defensive capabilities beats just about any fleet of equal logistics that uses fighters, unless you have a massive tech advantage. Even when you mix only a few in among larger ships to try and get a weaponry advantage and rely on the selfish herd d

13 Replies 12,566 Views

Outstanding game guys . Here's a wishlist for the next version, either expansion or sequel #1 Hero Units. Attractable based on several factors eg. moral/popularity/alignment/race. One hero unit per fleet or per planet, with something like a 5 hero unit maximum. Different hero's can serve different functions. A fleet hero could buff a fleet or a specific ship's attack/defense. A planet hero could improve moral/defense/economy in an entire system etc etc. Easy to implement and en

13 Replies 12,566 Views

yeah hi uh I was wondering if you could make the romulan battleship from star trek: insurrection. the one that was captained by the effeminate clone of captain picard. I want to use it as my flag ship. furthermore if you could find time to model seven-of-nine, I think having a fleet of her would be fun. I have plenty of source material - drooling rabid trek fan

33 Replies 43,274 Views