I thought the point of tech trading was to help out those Civs that were not as advanced get more tech. In most 4x games I like to go heavy econ and science which often results in me having more tech then the AI. In those that allow tech trading I often sell off my techs for whatever I might need or want at the time. However in harder games when I can't keep my science up as much I often find that trading for techs is only way to keep up. People talk about Civ5 not allowing tech t
PyroMancer2k
I agree with the don't release the game too early point however I never felt that Elemental suffered from an early release. The game felt like it had a distinct lack of direction. You can release a game really early in it's development, and there have been several that do it well, but the game needs a really strong sense of direction based on the developer's vision. Features and mechanics can be tweaked or dropped along the way to make the game better but adding new featur
[quote who="Neilo" reply="20" id="3405886"] Quoting Magnumaniac, reply 19(I seem to recall spending 4+ hours on some turns) hahahaha 4+ hours sounds like an understatement!!! [/quote] Wow 4+ hours? What kind of settings were you playing on? It's been a while since I played GC2 but even on the larger map I can easily say I never had turns that took that long. A hour may have been my longest turn and even that is probably stretching it. I just can't think of wha
I agree that the UP style mechanic needs an update. I absolutely hate how UP/UN/etc mechanics are done in the vast majority of games. They are completely unrealistic and I feel detract from the feel of running an empire when some 3rd party can just dictate how you run your empire with no recourse. If someone makes a demand through normal diplomatic channels you can just ignore them with possibility of war to put them in their place. I mean look at the real world, just because
I am all for adding more more depth to the game. However when it comes to games like Distant Worlds I felt like it was completely overboard on the micromanagement to the point that you had to setup so much "automated" stuff it felt like the game was playing it self. So if you liked sitting back and watching a galaxy sim then it could be fun. I however prefer a strategy game, like chess, where I am in control of the pieces and not hoping they choose to do what is best for your empire.