Tigz

Tigz

Joined Member # 2387674
5 Posts 8 Replies 227 Reputation

Either a rounding error or a small bug, but when you research hull capacity focus you should get a 20% increase to hull capacity. However it looks like we are only getting a 16.6% increase across all the hulls. So for example Medium hulls go from 90 to 105 capacity instead of 90 to 108 if it was a full 20%. Does anybody know a good way to get into the micro, and get the decimals instead of just whole numbers to verify this further?

2 Replies 4,845 Views

Can we get a tool tip or something when we build a new star base that states how much it will cost. I know it costs 100 more per built star base, but in the late game its hard to remember how many you have built to figure out how much it costs to build a new one.

0 Replies 1,774 Views

I agree with androshalforc. The current way inflation is applied makes it seems stupid to research anything that is not core to winning as quickly as possible. If I research 1878 research per turn in late game why in the world would I spend two turns researching missile augmentation, espcially as the game currently stands you don't get any left over research back after a turn. They need to figure out a way to better balance the research tree. Examples would be to m

12 Replies 12,354 Views

I appreciate the feedback from the devs, just seemed like it was super quick for the inflation on the research which is why I though I should point it out in case it was a bug. I understand it's a beta, hence why I'll continue to mess around with stuff and try and see if I can break things. ;)

12 Replies 12,354 Views

Okay I can see if you having research inflation inside of one of the tech specializations as peregrine mentioned, that kind of makes sense. But the regular techs (non specialized ones) still don't make sense even if I count for inflation. Which if inflation is in there discourages me from wanting to ever do a research type victory. Example: Xeno Entertainment costs over time: 29 RPT (research per turn) x 8 Turns to Research (TTR) = 232 <l

12 Replies 12,354 Views

I was interested in getting into the nuts and bolts of the research trees and start figuring out what each tech cost to research. My interest was to post it and help people figure out the best paths down the research trees. Yes, I've been known to min max things. However, I ran into an interesting problem as I started out on my way. Each tech actually costs more total research points to research as you get more research per tur

12 Replies 12,354 Views

Honestly, I don't mind the ages too much, as it's just a construct that I can get around, but I can understand how it can hamper some players play style. (I guess I think of ages as a no Zerg rush rule built into the game.) I haven't actually tried to just research straight on one tech tree (colonization, warfare etc.) and see if it prevents me from moving up to the next age without researching any other tech tree though. I've found you have to branch in the initia

4 Replies 22,231 Views

Is anyone else finding the tech tree penalties a little annoying? The penalty I'm talking about is the one that if you keep researching down one tree all the way to the right it increases the research cost of even basic techs from the beginning age in all the other tech trees. For example I've got 1878 per turn of research coming in and it takes me two turns to research Missile Augmentation. Where as if I go back to a previous save where I haven't researched nearly as

4 Replies 22,231 Views

After restarting a new game and planning for the approval problems discussed by everyone above you can make most of your planets happy. The problem is the continual growth the planet has and the eventually -50% population pressure modifier you get and can do nothing about other then research better farms/build more farms. However, I'm going to stop worrying about until they release the next patch though, as they did mention briefly that they inadvertently left some stuff out o

35 Replies 108,010 Views

That's fine if it's a rounding error visually, but we are talking about the game saying I have +2% total as my cumulative to approval for the planet. And that +2% means I go from 100% approval to 73% approval??? That's what I don't understand. I'm getting close to mid game about turn 161 with about 16 planets. It seems right now population growth continues to grow thorughout the game, so as the game progresses you find that you have to keep building

35 Replies 108,010 Views

The approval system seems bugged to me. I.E. I have a planet showing 73% approval with the following; Supportive Population +10% Benovalance +10% Mindfulness +25% Animals to tame +10% Planetary Wealth -29% Population Pressure -24% Total for the +'s and -'s is +2% so I end up with 73% approval?? Overall approval for my civ is 89% so i don't think that's a factor. I guess there cou

35 Replies 108,010 Views