I ended up voting dissapointed. I haven't had too many crash problems or had to deal with many of the issues that people have been describing, I simply have found the game boring. None of the AI seem to be doing much of intrest, I've exhausted all the of the quests in my area. City management isn't as interesting as something like Civ4, etc. After the first hour or two I don't feel like I'm doing much. I look forward to Brad's AI improvements, and grabbing some mods with more quests,
Dewwar
I noticed that I was having some lag issues when zooming in and out of space ship level combat. When I zoomed in and out quickly a few times Sins crashed and I got the standard minidump message. I'd be happy to send the dump and my DxDiag wherever would be useful.
This issue is pretty much described in the title. I turned off the autocast for the colonize ability on my colony ship so I could jump past a dead asteroid to get to a more valuable planet, but my ship stopped and colonized the asteroid anyway. This seemed to be a consistant problem for me during the whole game, with no specific triggers to initiate the behavior. I have yet to play more than one game to verify if this happens every time with every race or if it was a freak occurance.
I was in the game with Hardtarget24. We eventually called it quits because there were long sections where nothing could be done because of the debt issues.
Just posting that I had the same issue in a 5 player vs 3 computer match today, though the computers were still able to upgrade their bases. It put a real damper on things.
What I ended up with is my original serial number for GalCiv2, the gold box serial number for Dark Avatar, and the Twilight of the Arnor serial being used for TA. So I guess maybe someone else could install the gold box and use the serial for regular GalCiv? I dunno, I guess I'll have to contact support.
Appologies if this is somewhere else in the forums, everything I tried for searches either gave me nothing, or a ton of GalCiv2 results. I installed this game last night and jumped right into the campaign. I'm seeing on the high scores after completing the game that I'm apparently playing on Simple difficulty and my name is Pat Smith. I don't see anywhere in the campaign screen to change these values. Where do I go to change these options?
Well that kind of bites. Is TA a huge step over DA? Which is more fun to play non-campaign games in?
This really isn't a bug as such, but rather a licensing and install question. I purchased GalCiv2 when it first came out, and registered the serial number through Stardock Central (the license transferred to Impulse of course.) I haven't had a whole lot of time to play since, so I never went and bought the expansions. At PAX I saw the special deal for picking up GalCiv Gold + Twilight of the Arnor, and I jumped on it while I had the cash to blow. I specifically asked the person behind
I'd like the ability to garrison ships around planets. I try and setup defence fleets but the ships seem to wander off. I'd like Siege Frigs to not be able to bomb until all the defences have been destroyed around a planet. In the tutorial, I got the impression that would be how it works. I was surprised when I got the crap bombed out of me with several turrets left standing. I'd also like a high score list, either comparable on line ala GalCiv2, or just personal best ala Civilizations.
As for your second question. Yes, it is perfectly legal to install the program on multiple computers as long as it isn't used on both at the same time. Oh, and as of yet I haven't found Beta2 or Beta3 to be all that unstable. -Dewar
And upgrade to service pack 2 if you can. -Dewar
The file is located in the GalCiv main folder. It can be opened with notepad. Please post the first few blurbs that have system specs and such, and then post the last twenty lines of the big block of logging. -Dewar
Universal to all empires -Dewar
Driver Date: 4/2/2004 04:16:00 Your drivers are not updated enough, regardless of what your live update says. Version v1.1 BETA-1 Beta 1 was unstable for quite a few people, try upgrading to the newest beta. -Dewar
There are three small and tiny hulls. Two of them you start with, one of them you get with advanced hull building. -Dewar
1. Not exactly clear what you're saying here, you mean ship styles? 2. Good catch 3. Known issue, fixed in beta 3 4. I've never noticed that, but I'll keep my eye out for it. 5. Since parts get larger as the hull has more space, it sounds like the space a part is taking isn't updated until after you move it. This is a fairly large issue and I hope it gets taken care of. -Dewar
No, the battle is decided mathematically, the visuals are just window dressing. -Dewar
Looks like maybe a memory leak to my untrained eye, but that doesn't help you much. I believe GalCiv2 is only officially supported on Windows XP SP2, so you might try updating that. *shrug* -Dewar
If he's evil he might be using some of the special evil weapons. The military resource starbase can boost your attack and defence values by up to 15% I believe, so that could make quite a difference as well. -Dewar
I don't think it would be a very useful option in the long run, and it could also be exploited for a decent amount of free cash. -Dewar
Are you sure? I play Yor a lot and whenever I switched my government party I didn't lose my loyalty bonus. I only lost it if I went to the special abilities tab (I only had to go to it, I didn't even have to change anything) -Dewar
I try to keep them around as trading partners, but I usually don't put to much effort toward it. The planets they're on are pretty nice and worth taking, but I usually don't bother. -Dewar
The odds of that happening seem to be influenced by a few things. Like Alignment: If you're good fighting evil, other good races are more likely to give to you Common Enemy: Kinda fits in with alignment Middling Military Rating: If you're already powerful, the AI doesn't want to make you worse. If you're really weak, the AI isn't gonna waste its ships (or at least any of its good ones) High Relations: An obvious one, but I tho
The odds of that happening seem to be influenced by a few things. Like Alignment: If you're good fighting evil, other good races are more likely to give to you Common Enemy: Kinda fits in with alignment Middling Military Rating: If you're already powerful, the AI doesn't want to make you worse. If you're really weak, the AI isn't gonna waste its ships (or at least any of its good ones) -Dewar