Murrdox

Murrdox

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[quote who="nomotog" reply="83" id="3405539"] But isn't want we want is better combat. Not just tactical combat. Yes there are many ways to do tactical combat, but might there also be way to do better combat that wouldn't even be called tactical combat. Example civ5. That game's combat has a lot of elements like flanking and units with different range and even carriers. It has a fair amount of tactical depth, but it's not what you would call tactical combat.[/quote]

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Another option for what you could argue would be "Strategic" combat but not "Tactical" combat would be something similar to "Gratuitous Space Battles". Basically you have your starting fleet, and your opponent has his. You have NO CONTROL over the actual battle itself. However, the battle actually plays out realistically, instead of randomly and chaotically like GalCiv 2. The two fleets fly towards each other, launch their long range weapons first. Fighters s

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I definitely want to see some kind of tactical combat from Galciv3. That doesn't mean I want GalCiv3 to be like MOO or SotS or any other game. I think there is a lot of different ways that you can take tactical combat. I'd just like to see GalCiv3 delve a little deeper than GalCiv2's "movie combat". There are lots of different ways you could implement tactical combat: 1) Full Tactical turn based control (MOO2 style) - Choose every movement, choose

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PLEASE PLEASE PLEASE add in Tactical Combat. I could care less about Multiplayer. Tactical Combat is my #1 wish list feature I'd like to see in the game. For the naysayers, give them Autoresolve combats like Galciv2. PLEASE ADD TACTICAL COMBAT!!!! I can't wait. I'll throw money at you even without tactical combat, but I'll add cake and other perks if Tactical Combat is added as well. Let me also add that I'm puzzle

411 Replies 1,949,656 Views