One thing that jumped out from the description is that the game seems to be double-counting miniaturization for fighters. You can fit more into a tiny hull over time because the components get smaller. However, the tiny hulls themselves don't get smaller, so there is no particular reason why you should be able to fit more of them on a ship. As it stands, if miniaturization says doubles the capacity of the ship, the effective capacity of a carrier design will quadruple, since it wi
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I find that the way the game handles the various ships sizes to be very counter-intuitive. 1. Engines are fixed size and provide a fixed movement bonus (and fixed cost and maintenance). So it is easier to make a fast, large ship than it is to make a fast, small ship. 2. Thrusters are also fixed size, though different ship sizes have multiplicative bonuses or penalties to tactical speed, so the case here is not so clear-cut. 3. Life support is fixed size
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