spleeze_

spleeze_

Joined Member # 2380838
1 Posts 1 Replies 542 Reputation

Sorry guys if this has been crazy debated already! I have not seen, so I apologize. I personally do not see this as an exploit at all, and it felt balanced in CG2. Maxing a cargo with decent sensors gave a realistic sensor area, and still required the I build a few of the things to get a good coverage of the border area only. In CG3, the math seems way off. So it just seems like getting back to CG2-calculations is the best things here? I could be mistaken.

30 Replies 131,114 Views

In GalCiv2, I would create Sensor Drones out of cargo hulls + lots of sensors, instead of relying on sensors of fleets. I could max out a cargo haul with low-to-medium range sensors, and get a reasonable sensor area and the game felt balanced. I would typically build 4-6 of these drones, position them around my border to expose my entire border area. I am playing my first GalCiv3 game on a Medium map, and just did the same, with a cargo hull and 13 Interstellar Sensors (first level se

30 Replies 131,114 Views